Issues:
- picking up forages is not exiting, except those rare times you pick up additional rare stuff (spider, web, clover)
- when you do it for a village - it becomes more of a chore, than fun (even though i LOVE foraging).
- a lot of plants are useless and you just ignore them
While foraging I realized that I have more fun raiding anthills, than picking up herbs and stuff. And it is simple thing why - there are so much stuff in there. Everything is somewhat useful (to eat or to study) and curious are really nice from it too. You have this "what is in there what is in there" feeling all the time!
You kind of have this hope (spider/web) when you pick up flowers, but they are so rare, that you forget about this at all.
Ideas:
- create a more common worse version of spider/web or something similar to gather from herbs. Maybe certain herbs may give different additional stuff to drop. Maybe they will drop something currently ingame - some ants, ladybug, gurbs, fireflies? Not 100%, of course, but less rare than spider/web.
- implement skills similar to mining/farming ones, that will improve foraging. Either higher chance to get something additional from it or even get second version of picked up object?
And idea that was around forums for a while - implement recipes for herbs, much like royal toadstool which would be adequate to craft and use for a village

Thank you for reading
