Cleave

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Cleave

Postby _Gunnar » Wed Oct 28, 2015 5:10 pm

banok wrote:
_Gunnar wrote:
There are 3 ways of breaking 2 red blocks. Compare that to green...
And a cleave user can use shield up, just gotta swap equipment round :p


Not really 3 because you cannot parry with b12. plus 2 of them use IP, the other requires opponant to attack your short duration parry IF its on top on your other defences.

although not sure what your point is anyway. green is much easier to break with punch/f-dodge, low cd, no IP.

all I really need to know is if someone can confirm cleave's attack weight is same as chop. if so then imo cleave is shit tier, and they should let us use parry with b12.


With equipment swapping (I'm sure there are probably already bots for this :P) the b12 user can use parry. One of the red blocks not only uses IP but gives your opponent IP. And knock has a pretty low cooldown, btw, nearly the same as punch. You can also break shield up with punch. The issue is that now when you fight someone you have to guess whether they have a b12 hidden in their backpack, which is pretty lame. Since you normally dont get time to change your deck before combat starts, even if they aren't swapping stuff round your deck has to consistently block red and green. I think its probably doable, but I will have to cut out the "optional" surprise combos from my deck...

You can see the weight on the screenshots people have posted.

In short I think its certainly powerful but I think there are ways to work around it. Another issue is how you build a deck to use it correctly (without equipment swapping)... It seems like you need to have yield, quick dodge, take aim, knock, cleave as a bare minimum. But then you're leaving yourself pretty open, and your ip gain will be very slow, so you might want to add artful or something.... I ran out of good steel so I can't make a b12 right now, but I'm looking forward to experimenting with this (when i actually get the move, if it even exists :P)
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Re: Cleave

Postby _Gunnar » Thu Oct 29, 2015 10:08 pm

Bump..

Is this stupidly rare or am I just Fated to not have it?
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Re: Cleave

Postby jordancoles » Thu Oct 29, 2015 10:39 pm

_Gunnar wrote:Bump..

Is this stupidly rare or am I just Fated to not have it?

Its in the res files but not in the game I believe
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Re: Cleave

Postby _Gunnar » Thu Oct 29, 2015 10:45 pm

WOW, so I was trolled majorly by several different people? Well played :p
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Re: Cleave

Postby LadyGoo » Thu Oct 29, 2015 10:47 pm

bmjclark wrote:Image

I thought this was fake :shock:
Pft. Had it for a while 8-)
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Re: Cleave

Postby _Gunnar » Thu Oct 29, 2015 10:57 pm

please guys, stahp :(
think of the hundreds of animals I've killed trying to get a nonexistent move...
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Re: Cleave

Postby banok » Fri Oct 30, 2015 12:29 am

eh well I didn't believe someone got it off a bat with a sword :lol:

but I did spend a pretty good part of a day fighting bears/deers/horses n stuff with a b12 equipped. before remembered how little fun this is and gave up. besides like I said I dont think it looks like I would use it anyway.
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Re: Cleave

Postby Lorefin » Mon Nov 02, 2015 8:48 am

I should invest more points in MC and use a shield before it's implemented.
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Re: Cleave

Postby Asgaroth22 » Mon Nov 02, 2015 9:48 am

Lorefin wrote:I should invest more points in MC and use a shield before it's implemented.


It's implemented. You can discover it.

Probably fated though
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