cauldron

Thoughts on the further development of Haven & Hearth? Feel free to opine!

cauldron

Postby Raffeh » Fri Oct 30, 2015 2:35 pm

Thank you very much for lowering the water used on passive items and I do however agree that active items should take up more.


Mussels and silk cacoons' should be reconsidered as using up tons and tons of barrels per silk harvest or mussel trip is extremely tedious.

Hope others agree? Thoughts?
TRAITORS WILL BE SHOT.
User avatar
Raffeh
 
Posts: 656
Joined: Sun Jul 17, 2011 12:16 pm

Re: cauldron

Postby CaptainMidget » Fri Oct 30, 2015 2:37 pm

Raffeh wrote:Thank you very much for lowering the water used on passive items and I do however agree that active items should take up more.


Mussels and silk cacoons' should be reconsidered as using up tons and tons of barrels per silk harvest or mussel trip is extremely tedious.

Hope others agree? Thoughts?


Agree with Mussels, they're just food.

Disagree with Silk, they're used for "end game" equipment.
User avatar
CaptainMidget
 
Posts: 575
Joined: Mon Aug 08, 2011 4:54 am

Re: cauldron

Postby sabinati » Fri Oct 30, 2015 4:59 pm

But you're only steaming the cocoons, it shouldn't use any water beyond the passive boil amount
User avatar
sabinati
 
Posts: 15497
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: cauldron

Postby Drevar » Fri Oct 30, 2015 5:33 pm

Does the water quality matter when boiling the cocoons? It really shouldn't, and we should be able to mass use 10/10/10 water for it, thus the amount of water used wouldn't matter much. There are plenty of other steps where the quality can be gated like leaves and the loom.
Drevar
 
Posts: 201
Joined: Mon Aug 16, 2010 9:38 pm

Re: cauldron

Postby Raffeh » Sat Oct 31, 2015 4:01 pm

CaptainMidget wrote:
Raffeh wrote:Thank you very much for lowering the water used on passive items and I do however agree that active items should take up more.


Mussels and silk cacoons' should be reconsidered as using up tons and tons of barrels per silk harvest or mussel trip is extremely tedious.

Hope others agree? Thoughts?


Agree with Mussels, they're just food.

Disagree with Silk, they're used for "end game" equipment.


Apart from, all silk items atm dont do anythiung. rendering them pretty pointless. only thing i see worth it end game wise will be silken ribbons and silk table cloth.
TRAITORS WILL BE SHOT.
User avatar
Raffeh
 
Posts: 656
Joined: Sun Jul 17, 2011 12:16 pm

Re: cauldron

Postby sabinati » Sat Oct 31, 2015 5:29 pm

Raffeh wrote:
CaptainMidget wrote:
Raffeh wrote:Thank you very much for lowering the water used on passive items and I do however agree that active items should take up more.


Mussels and silk cacoons' should be reconsidered as using up tons and tons of barrels per silk harvest or mussel trip is extremely tedious.

Hope others agree? Thoughts?


Agree with Mussels, they're just food.

Disagree with Silk, they're used for "end game" equipment.


all silk items atm dont do anythiung. rendering them pretty pointless.


Incredibly wrong
User avatar
sabinati
 
Posts: 15497
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: cauldron

Postby sabinati » Sat Oct 31, 2015 5:30 pm

While we're making cauldron suggestions, how about making it 4x4 slots?
User avatar
sabinati
 
Posts: 15497
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics


Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 8 guests