I'd like to see future worlds do more to reduce certain repetitive aspects of the game design to reduce the total time sink that goes into Haven.
Besides a look at the curiosity system that Jorb seems to be thinking out already, I'd like to see tasks like (but certainly not limited to) foraging for Glimmermoss and butchering animals become less frequent and the awards for doing so longer lasting.
I was talking to a buddy on steam last night and he showed me the 30 animals that he needed to individually butcher, sausage-ify, and sort etc. The phrase he used was that the idea of doing it, "made him sick."
I'll admit that after my 30th Glimmermoss run I fantasize about my forage bot.
I'd like to see these repetitive tasks reap more and therefore have to occur less often, and wouldn't at all be opposed to seeing curiosities production/forage quantity yield increase threefold, and the hunger system filling you up thrice as quickly.
I aver that longterm this will result in less player burnout and keep pop up. It will also effectively reduce the advantage over traditional players that botters will once again benefit from when they start to automate these processes once more.
I'd hate to see us return to the W7 reality where botting wasn't just an option, it was a necessity.