Robben_DuMarsch wrote:I mean, do you really need virtually necessary rote tasks leading to character progression to satisfy your hardcore needs? There couldn't be unnecessary but still rewarding tasks like making large projects, socializing, or other gameplay like exploring for high quality nodes, completing trades, ranging, etc, that could fill your need?
Surely there is more to the game than quality grind and character grind
Hardcore players tend to be very grind oriented, and most socialize while they grind. Exploring for nodes is hideously boring, trading isn't feasible for everyone or acts just like node hunting in enjoyment (frankly, trading was my favorite thing in legacy and I'm pretty sad it's crippled currently), ranging applies to very tiny portion of the ingame population. Without grindy tasks to fill up my time, I'm left with frankly unappealing alternatives to sink that time into.
I'm more than willing to say some things need to be less grindy, but I'm thinking minor tweaks and for the most part modified action timers. Your suggestion is a massive change in the amount of effort required to do things, and pushing the game towards "Oh good, I did everything I need to do in 2 hours now I can log off for the day".
There's plenty of games out there like that, but they aren't in the spirit of legacy's grind nor are they games I personally want to play. Most of the hardcores here will likely want some level of grind similar to this, albeit toned down in some areas I'd think. This is an issue of opinions, we unfortunately differ.