I understand how to properly build a combat deck, the purpose of this suggestion was to make it so you could include one or two (or however many you want) cards that might give you a bit more flexibility without sacrificing your ability to actually defend yourself.
burgingham wrote:Because why put 3 punches in your deck if you only want to use 2 anyway?
The limiter would be there to allow draw percentage manipulation (by stacking cards you commonly want) while allowing you to include cards in your deck that you may want but may not commonly need.
For example, you have a deck with 5 Punch, 5 Chop, 5 Take Aim, 5 Quick Dodge, 4 Shield Up, 2 Parry, 1 Artful Evasion. All cards have a limiter of 1, except Punch which has a limiter of 2. Since the draw is random, you'd have more chances to draw any of the cards that are more numerous in your deck, while still being able to use moves like Parry and Artful Evasion less often. Since the limiter of Punch is 2, you'd always have at least one defense card in your hand in a worst case scenario (Punch + Punch + Take Aim + Chop + [Defense]). If the limiter was not there, you could potentially end up with 5 Punches, Take Aims, Quick Dodges, etc.
As said previously, currently it doesn't seem like having more than 2 cards (or even more than one) of the same type is a benefit. This makes duplicate combat discoveries fairly meaningless, aside from "Oh, a combat discovery."
burgingham wrote:No need to implement anything like your suggestion as it just complicates the system.
Well, the point was to add a bit more complexity to deck building. There wouldn't be anything stopping people from building the standard one-of-each-card decks. If it's a headache to add something like this, I can understand.