Combat, Duplicate Card Limiter

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Combat, Duplicate Card Limiter

Postby Scum » Wed Nov 04, 2015 12:46 am

Would it be possible to set the maximum amount of duplicate cards you can have at one time? For instance, you have 3 Punch cards in your deck and set the maximum to 2 in your hand, so you can only ever hold 2 Punch cards at a time even though your deck contains 3.

It mostly seems like after 1-2 duplicate combat discoveries the extra cards are a waste because putting more of them into your deck means you might not have a defense (or attack) available at a given time. If there was a limiter for duplicate cards in your hand, I feel it would allow more complex decks to be created by racking up more duplicate cards so that you can influence draw percentages.

Then again, I don't know how the combat system actually determines what card you get, so this may be way off base.
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Re: Combat, Duplicate Card Limiter

Postby burgingham » Wed Nov 04, 2015 6:56 am

You can just build your own combat deck with however many copies of a card you want. So it makes sense to just limit it yourself. No need to implement anything like your suggestion as it just complicates the system. Because why put 3 punches in your deck if you only want to use 2 anyway?

You will have 5 starting hand cards and then a deck with the rest of your cards in a random order. Once you use a card it is put on the bottom of your deck. That determines the draw order.

Hint: Build your deck as small as possible to achieve your game plan, but as big as necessary to not miss out on anything. Common rule for card games really. In this case as there is no minimum deck size you really never want much more than the 5 cards you draw anyway to make your deck as consistent as possible.
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Re: Combat, Duplicate Card Limiter

Postby Scum » Wed Nov 04, 2015 7:56 am

I understand how to properly build a combat deck, the purpose of this suggestion was to make it so you could include one or two (or however many you want) cards that might give you a bit more flexibility without sacrificing your ability to actually defend yourself.

burgingham wrote:Because why put 3 punches in your deck if you only want to use 2 anyway?


The limiter would be there to allow draw percentage manipulation (by stacking cards you commonly want) while allowing you to include cards in your deck that you may want but may not commonly need.

For example, you have a deck with 5 Punch, 5 Chop, 5 Take Aim, 5 Quick Dodge, 4 Shield Up, 2 Parry, 1 Artful Evasion. All cards have a limiter of 1, except Punch which has a limiter of 2. Since the draw is random, you'd have more chances to draw any of the cards that are more numerous in your deck, while still being able to use moves like Parry and Artful Evasion less often. Since the limiter of Punch is 2, you'd always have at least one defense card in your hand in a worst case scenario (Punch + Punch + Take Aim + Chop + [Defense]). If the limiter was not there, you could potentially end up with 5 Punches, Take Aims, Quick Dodges, etc.

As said previously, currently it doesn't seem like having more than 2 cards (or even more than one) of the same type is a benefit. This makes duplicate combat discoveries fairly meaningless, aside from "Oh, a combat discovery."

burgingham wrote:No need to implement anything like your suggestion as it just complicates the system.


Well, the point was to add a bit more complexity to deck building. There wouldn't be anything stopping people from building the standard one-of-each-card decks. If it's a headache to add something like this, I can understand.
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Re: Combat, Duplicate Card Limiter

Postby Avu » Wed Nov 04, 2015 8:07 am

The combat moves are too fast to support a large deck. There is no time to plan.
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Re: Combat, Duplicate Card Limiter

Postby Glorthan » Wed Nov 04, 2015 8:47 am

Scum wrote:This makes duplicate combat discoveries fairly meaningless, aside from "Oh, a combat discovery."

Perhaps this is what needs to change? Once you have two or even three of the same move, you shouldn't get any more pointless discoveries for the move.
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Re: Combat, Duplicate Card Limiter

Postby Scum » Thu Nov 05, 2015 2:52 am

Avu wrote:The combat moves are too fast to support a large deck. There is no time to plan.

If this were the case, people wouldn't even be entertaining the idea of having more than 5 cards in a deck. My suggestion isn't even that different from some of the 6-8 card decks that some people are using, you would just end up with a specific card less frequently than other cards due to having less numbers of that specific card in your deck compared to others.

For reference, you start out with 5 Punch cards and several duplicate defense cards. Obviously people have seen that it's a bad idea to include more than one number of a card due to the chance of having no defenses/no attacks in your hand. If making a modular card limit would be too complex, even just eliminating duplicate cards in your hand would go a long way towards allowing more complex decks.

Glorthan wrote:Perhaps this is what needs to change? Once you have two or even three of the same move, you shouldn't get any more pointless discoveries for the move.

That's one way of doing it, but it doesn't really address my suggestion. Another variation of that would be to simply only gain a combat discovery for a card once, and then be able to increase/decrease the number of that card in your deck however you want (perhaps being limited by cost or attribute in some way).
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