We all have read about the recent events @ cultists village and how Brodgar and friends were behind it.
I suffered myself the same shit last world, and I want to start a debate about it.
Game mechanics allow and flatter that anybody can introduce himself in other villages, open gates and summon people. It's the perfect strategy and the only thing required is a good role actuation and free time. IRL this can happen too, of course, but Real life mechanics allow you to do a ton of other things too.
In this game if you survive, or simply want revenge, you cant unless you do the exactly same.
There is no more effort related to this. Just go in, open the gate and the work of months goes directly to the bin.
Also, for this is required some veterany. A noob is learning and trying to survive, a comunity of noobs are trying to learn, build and succed advancing in the game, and eventually exploring other game possibilities, as griefing abandoned places, placing rams or stealing pants. Veterans know that the best way to get inside a place without effort is introducing a mole, and also veternas are probably people who spend a lot of time in the game, wich is not a constant in noobs.
¿ IS there any solution for this? ¿Can devs add any new mechanic to avoid it? ¿Can devs add any new mechanic to allow revenge outside the known parameters?