Dole noticed how Rl’yeh was always complaining about how he had naked alts sitting at the doors of their base 24/7, and even when they murdered them, Dole would just spawn a new one at the old hf, and go back into position. So Dole thought of a way to help them.
The best way Dole can think of to solve this is to give an option to teleport a knocked out target randomly in the wilderness rather than kill. They would lose their HF so they don't come back. That is a good option rather than murder too.
They could still find their way back to their base with the world map, but they wouldn't be able to do it as easily as re spawning at the same hf over and over.
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Solving naked alt scout spam
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
-
higherark
- Posts: 80
- Joined: Sat Apr 28, 2012 8:54 pm
Re: Solving naked alt scout spam
Good idea but could use some refining. It could simply be down to an inheriting timer. You cannot inherit a character below 20k total lp. This isn't perfect but the idea is the same.
Alternatively this could involve the ancestral worship system. If you want the option to inherit you could use numen points as expendable currency. Each new player gets enough to inherit at least once, but doing so more than once requires sacrificing various mid-game items for points. This allows a safety net for new players while making it harder to spam naked scouts.
I think this is worth pursuing.
Alternatively this could involve the ancestral worship system. If you want the option to inherit you could use numen points as expendable currency. Each new player gets enough to inherit at least once, but doing so more than once requires sacrificing various mid-game items for points. This allows a safety net for new players while making it harder to spam naked scouts.
I think this is worth pursuing.
Ingame: Kingtrin
W3-7 Hermit Supreme
W8 Seargent Derp: The Un-kinned Kinslayer, New Brodgar
W9 Lieutenant Sprucecap: Militia Commander, New Brodgar
W15 Satellite Hermit: Whatever Bay
W16 City Slicker: Whatever Bay
W3-7 Hermit Supreme
W8 Seargent Derp: The Un-kinned Kinslayer, New Brodgar
W9 Lieutenant Sprucecap: Militia Commander, New Brodgar
W15 Satellite Hermit: Whatever Bay
W16 City Slicker: Whatever Bay
-
Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Solving naked alt scout spam
I don't like this. Feeding my slave labor force is a hassle I do not care to bother with.higherark wrote:Good idea but could use some refining. It could simply be down to an inheriting timer. You cannot inherit a character below 20k total lp. This isn't perfect but the idea is the same.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
-
CloudJhi
- Posts: 456
- Joined: Thu Aug 09, 2012 11:06 am
- Location: The Pearl of the Orient
Re: Solving naked alt scout spam
I much prefer this idea, but I'd rather the points be rewarded when reaching certain benchmarks than having to actively sacrifice various items, as the alt can simply grind for points.higherark wrote: Alternatively this could involve the ancestral worship system. If you want the option to inherit you could use numen points as expendable currency. Each new player gets enough to inherit at least once, but doing so more than once requires sacrificing various mid-game items for points. This allows a safety net for new players while making it harder to spam naked scouts.
In general this would really hurt the whole Dig and Die, Saw and Suffer, etc etc use for alts which would suck as extensive hard labor is highly inefficient and resource intensive, but I'd rather one greater evil be gone at the cost of a lesser one.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
-
spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Solving naked alt scout spam
Jorb dislikes the use of disposable alts for labor and wants to limit it it some way, so that is an argument for this suggestion rather than against itCloudJhi wrote: In general this would really hurt the whole Dig and Die, Saw and Suffer, etc etc use for alts which would suck as extensive hard labor is highly inefficient and resource intensive, but I'd rather one greater evil be gone at the cost of a lesser one.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
-
Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Solving naked alt scout spam
I rather like this idea, along with the limited ability to inherit, and frankly the whole kit and kaboodle.
Elimination of utility and sacrificial alts sounds like a fantastic goal.
Elimination of utility and sacrificial alts sounds like a fantastic goal.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Solving naked alt scout spam
I've seen this suggested as a method for clearing out newbies in an area as well. Far better than just exterminating them. I heartily approve.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Solving naked alt scout spam
I think I prefer my old idea of an LP limit when inheriting- but this is good too.
Queen of a cold, dead land. Caretaker of the sprucecaps.
-
Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Solving naked alt scout spam
This would be worse than death for an established player, especially one who is located a considerable ways from spawn. -1. I agree there needs to be something in place to stop the throwaway alts, but that's a step too far in the wrong direction.overtyped wrote:The best way Dole can think of to solve this is to give an option to teleport a knocked out target randomly in the wilderness rather than kill. They would lose their HF so they don't come back. That is a good option rather than murder too.
They could still find their way back to their base with the world map, but they wouldn't be able to do it as easily as re spawning at the same hf over and over.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
-
spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Solving naked alt scout spam
Not really. It is worse that death for a noob, since it will take longer to get back to where you were than it would take to make a new character. But for an established player the hours spent finding the way back home are trivial in comparison to the effort needed to get a new character back to the same stats you had.Jackwolf wrote:This would be worse than death for an established player, especially one who is located a considerable ways from spawn. -1. I agree there needs to be something in place to stop the throwaway alts, but that's a step too far in the wrong direction.overtyped wrote:The best way Dole can think of to solve this is to give an option to teleport a knocked out target randomly in the wilderness rather than kill. They would lose their HF so they don't come back. That is a good option rather than murder too.
They could still find their way back to their base with the world map, but they wouldn't be able to do it as easily as re spawning at the same hf over and over.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"