I could start a thread selling tons of items less-developed players would be interested in buying. Silk products, jewelry, high quality tools, ect. but there is nothing I'd be interested in trading those things for besides sub tokens.
- In the past pearls were a staple of trading, they had a low barrier to entry to be able to get, but they were rare enough and useful enough to be valuable. Now their rariety outweighs their value making them not worth trading. Other fate curios are the same way; too rare for their value.
- People also used to trade for bulk food or materials to make those foods (blueberries, chants, ect.) Now with the way eating works now, bulk food is meaningless since you are limited in what you can effectively eat. A developed village can easily produce more than enough food to feed all of its members efficiently.
- This leaves wall-grade steel and wrought as the only low-barrier trade good left and the need for these materials is less than ever before with the new travelling system causing people to generally have less brickwalled vaults and such.
I'm not sure what the right solution to this issue is and I'd like to see some discussions on ways to solve it.