1. Since the long awaited return of party arrows, we've been unable to perform most of the functions useful to forming a party from a distance. I think the majority of all those that existed in legacy should be reenabled when at a range such as Assign as Leader, Display, and Kick from party.
In addition, I see no problem enabling the follow or the oath of allegiance functions on party members at a distance. Follow is fine since we already have party arrows, it'd just be nice for when the arrows bug out. Oath would also be fine since we can't port to villages anyway.
2. Give the leader's portrait a little gold star in the corner.
3. Let the leader assign members as "pseudo-leaders" who can invite people to the party. They get a silver star.
4. Put a border around the already existing party portrait indicating what colour we have that member memorized as, if they are memorized.
5. Replace the candle in the kin list with some other graphic to indicate that they are in your party. (In a similar vein, would also be cool for fellow villagers.)
6. Some invite list thing would be cool so we could invite multiple people at once. The "waiting..." box is pretty annoying.
7. You can only see the first 6 party portraits. This should probs be a bug report but I didn't feel like making one. kek
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Party formation improvements
The party interface is definitely in need of a major revamp. I agree with all of these suggestions.
I know the limit of party portraits is definitely an indicator of the space constraints. Perhaps something akin to World of Warcraft's party and raid system. Parties of 5 or 6 can combined into a raid group(I like the sound of war band better in this case).
I know the limit of party portraits is definitely an indicator of the space constraints. Perhaps something akin to World of Warcraft's party and raid system. Parties of 5 or 6 can combined into a raid group(I like the sound of war band better in this case).
Last edited by Onep on Sun Nov 22, 2015 9:10 am, edited 1 time in total.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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shubla
- Posts: 13041
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- Location: Finland
Re: Party formation improvements
Also fix party arrows

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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Party formation improvements
And in second thought, I think a party system rework should definitely come before any sort of massive siege mechanic implementation. Being able to organize an offensive or defensive force should be an easy response. The current system's minimal interface is a hindrance to the already perilous combat system.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Party formation improvements
Will consider.
Last bumped by DDDsDD999 on Tue Feb 04, 2020 9:30 am.
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