Sacred Trees

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Sacred Trees

Postby DaniAngione » Fri Nov 27, 2015 5:03 pm

I love the idea of villages/towns that 'grow' around something because of that something being special for some reason...

We usually see that with Q nodes and good biome distribution in Haven, like villages around clay pits or near good quality water/soil, caves, etc...
Or the obvious examples of villages around landmarks like the RoB or statues.

But it would be cool if (in the upcoming worlds, of course) we had some sort of natural 'object' that could be destroyed and lost forever - or protected for its bountiful uses.

So, one thing that would make for a 'cool' center element in a village would be a sacred tree.

I think it's a cool idea, adds a bit of 'value' to land (they should be rather rare!) and make for excellent narratives. Imagine cutting down the oldest sacred tree in the server!
So here are some ideas about what they'd be and how could they work:

  • Sacred trees should be 'unique' - meaning you can't replant them. If one is cut, it is lost forever.
  • Sacred tree quality could represent its 'age' (all of them start at a random quality/age) and its quality 'increases' over the natural time of the server
  • The advantages of a sacred tree shouldn't be exclusive materials or something like that (which is obligatory for progress) but rather some sort of buffing/natural aura on its region/area. For example, like buffing bee skeps, crops and other natural activities surrounding it.
  • It could also provide some unique items, maybe some sort of special fruit/curiosity, etc...
  • Taking resources from the tree would damage its quality (like barks, branches, etc...)
  • They should be big and remarkable, like 2~3 times the size of a King's Oak. Also provide a nice shaded area, since light effects in Haven are so pretty, this could be used :)
  • Maybe they could be 'equipped' with some items to change its effects - like hanging lamps/flags for "festive effect" (FEP/satiation bonuses), etc...


Also - it could add a 'meaning' to dryads. Or not (I like that they're a big mystery) But, who knows, maybe following a dryad for a looooooong time could lead you to a sacred tree...? :P
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Re: Sacred Trees

Postby Amanda44 » Fri Nov 27, 2015 5:13 pm

Love it, whole idea .... hope devs think so too ... :D
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Re: Sacred Trees

Postby simimi » Fri Nov 27, 2015 6:08 pm

Or instead of the village totem, plant a village tree, when he is full grown, the village works, like a soaking time, and village can be destroy by choping the tree.Could give special fruits to ...
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Re: Sacred Trees

Postby DaniAngione » Fri Nov 27, 2015 6:11 pm

Amanda44 wrote:Love it, whole idea .... hope devs think so too ... :D


:D ;) Hope so!

simimi wrote:Or instead of the village totem, plant a village tree, when he is full grown, the village works, like a soaking time, and village can be destroy by choping the tree.Could give special fruits to ...


This is an interesting alternative, but my suggestion was based on the idea of having the village grow around a natural, pre-existant object rather than being able to create one :) That's what we do already and I don't see much advantage in having the village claim as a vulnerable tree :/

Thanks for the idea though :D
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Re: Sacred Trees

Postby hitzu » Fri Nov 27, 2015 6:15 pm

I like this idea so much. This could be just an ordinary tree, but grown bigger. A single tree of every species per server can grow huge. Although for the sake of a sustainable world that doesn't need any restart I think that if someone destroys an oak there should be very little chance that new grown oak can grow huge.
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Re: Sacred Trees

Postby DaniAngione » Fri Nov 27, 2015 6:25 pm

hitzu wrote:I like this idea so much. This could be just an ordinary tree, but grown bigger. A single tree of every species per server can grow huge. Although for the sake of a sustainable world that doesn't need any restart I think that if someone destroys an oak there should be very little chance that new grown oak can grow huge.


I wouldn't say just one per species - but that's true, sacred trees could be an uber-rare variant of the game trees. "Sacred Willow", "Sacred Oak", "Sacred Pine"...

I like it :D

But I still think they should be unique - if one is chopped down, it is lost forever :P
Maybe being regular species instead of a 'sacred tree' species, they COULD be replanted but the saplings won't be sacred, special... Just high quality saplings of that tree type (The children of the Sacred Tree!)

I can already see the super lucky guy who finds two sacred trees next to each other and create a sacred grove :P
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Re: Sacred Trees

Postby hitzu » Fri Nov 27, 2015 6:45 pm

DaniAngione wrote:But I still think they should be unique - if one is chopped down, it is lost forever :P

I imagine a newbie finds this tree being unfamiliar with its uniquness and chops it down, hoping there would be more wood. And nobody will ever know where to find this particular tree, cause there would be no evidence if that tree is already dead or it is somewhere in the huge world. This could be intriguing, but I think it would be rather unintresting.

In the other hand I imagine one druid growing trees and one day one of its hundreds of trees grew a little larger than any other. Imagine how much he could be happy by this fact. The story about a little hermit becoming a server star, imagine a little village becoming a unique one with the aid of labor, patience and luck. This story could be no worse than a story about a mythical tree existing no more.
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Re: Sacred Trees

Postby jorb » Fri Nov 27, 2015 6:49 pm

"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Sacred Trees

Postby DaniAngione » Fri Nov 27, 2015 6:58 pm

jorb wrote:https://en.wikipedia.org/wiki/Irminsul


May I understand that as "Sounds interesting, might think about it eventually"? :D
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Re: Sacred Trees

Postby jorb » Fri Nov 27, 2015 6:59 pm

We have thought about it several times.

Just haven't found the implementation yet.
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