New Shit Please! (Expanded)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New Shit Please! (Expanded)

Postby jordancoles » Wed Dec 02, 2015 12:15 pm

jordancoles wrote:At the moment glimmermoss is the best foraged curio
All other foraged curios are trash in comparison and all metal curios are better

Fate curios are a joke and most of them aren't even that great compared to common curios like glimmers

Hunting is still done, but as the world progresses cheeses and salads are taking over and making it obsolete aside from filler foods and alt spams

We need things to keep people out of their walls and roaming
There's literally no reason to leave my village's area while foraging
The entire world is the same no matter where you go

No variety in biomes based on where in the world you are located, no special curios, no new landscapes
It's all the same

Exploring is fairly pointless aside from mapping and after a certain point, it becomes pointless to even do that because no one can be fucked to realistically run all that way for a raid that would provide hardly any loot to bring back home with you
Not to mention the massive time investment getting there and waiting out debuffs

We need trolls back in mines
We need slim chances with big rewards that surprise you, and we need variety

jordancoles wrote:Image

When I look at this picture I see very few differences between the players
A difference in helmet choice and the occasional steel plate instead of ctc is all you will generally see
When a new player is looking at a game, they will often search up what "endgame" could potentially look like. If they like what they see, they have more reason to play and grind up to that level. If they do not like it, there is less motivation. When there is only one "endgame" gearset to choose from, it's a 50/50 chance that they will like it, and be motivated to play long-term.
Adding more options and customization can only help.

Shield maneuver is just simply too good to pass up. There is no comparable 2-handed ability to make up for it, so b12's are basically out of the question at the moment unless you're willing to give up a good chunk of your defenses or add more cards (yuck)
Dyes make this more bearable however. Everyone wears a shield, but at least they can be altered in some way to add individuality.

The extra AC of wearing 2 vaps is also simply too good to pass up, so people rarely wear a cloak as seen in this picture.
No one wears chainmail at all because it goes in the armor slot and not the secondary shirt slot.

The AC and agility bonus of ranger's boots sets them in a class of their own and literally no other boot type compares to them.

In the accessory slot we have a choice between a beartooth tali, or a bandit's mask. Outside of foraging, there's no reason to wear anything else.

I'm not saying that we need 20 new items for every item slot, but I am saying we need variety in how people look because it's clone wars up here.
Allow us to add pigment in with our crafting recipes
Give us like 4 different colour options, we don't even need the full rainbow

Keep sketchbooks for special designs, but allow us to simply change the basic colour of the gear

Aside from coloured kin names overhead, it would be nice for your team to wear say, all red gear
For your foragers who are majorly unkinned by your whole village to wear a blue rangers cloak
To wear a full white robe set and RP the fuck out of it

Atm the bat cape is the only one that gives AC and stat boosts so it's all people wear considering they want to also wear a helmet and it looks like shit

------------------

Instead of brainstorming different attribute increases, base AC values and whatnot, it might be a nice thing to simply give the same crafting recipe for 3-4 different types of armor.
So they are effectively the same in terms of gear quality but it adds much needed variety and personal preference into the mix

I find that if "new" armor is added it will either be better or worse, and then because of that the armor either becomes the new norm, or it's not used at all

Please consider


Lastly, it would be amazing to uncover hidden areas while mining which would have things like a special small chest with a special skin that can only be obtains from those types of caverns, along with a fancy throne or stand-up torch.

We should be able to find broken/ancient sword hilts inside of these hidden chests, or inside of old logs and stumps which we could then use with a regular sword to change its look. This would be a status symbol and would be nice to hand on a wall.

Large endgame monsters with 1/5000 spawn rates for nearly every biome would be welcome, along with special aesthetic drops such as a white bearhide from a polar bear, which can be made into a white bearcape, etc.

Trolls and troll cloaks

Rabid squirrels

Just please give us more sand in our box!
Last edited by jordancoles on Sun Jan 24, 2016 2:21 am, edited 2 times in total.
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Re: New Shit Please! (Expanded)

Postby MightySheep » Wed Dec 02, 2015 12:40 pm

I really liked the idea of rare animals to kill which require group or really high ua because hunting at present is so boring, even bears are too easy. As a result, hunting with friends feels a lot less productive than just hunting alone and hunting in general becomes boring super fast.

I agree with metal curios being too OP but the insane metal quality is already a known mistake by devs which will be fixed at some point, same applies for symbel items. Foragable curios definitely need to be reworked, the fate system is kinda crap especially when things like edels and boletes arent even very good.

To add to your wall of complaints I think gold and silver should be reconsidered, firstly they are probably too common, especially silver and secondly, I think the sheer amount of nuggets/bars you get from 1 ore vein is crazy, I mean it honestly seems like 1 normal sized silver vein could provide rings for most of the playerbase

Regarding the capes and sketch book items, I think it is sad that the bug report cape, hirdsman cape and sketchbook cape/tabard are basically useless compared to bat cape/vap

However, I completely disagree with the statement "Shield maneuver is just simply too good to pass up." I mean sure it scales really well with x3 weight but it has a huge cooldown and all you have to do is keep parry up then your opponent is basically breaking his own defences. Also, defending against lots of different colors is not necessarily a good thing, I would much rather have a single color defence which can't be targetted.
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Re: New Shit Please! (Expanded)

Postby jordancoles » Wed Dec 02, 2015 12:49 pm

MightySheep wrote:I completely disagree with the statement "Shield maneuver is just simply too good to pass up." I mean sure it scales really well with x3 weight but it has a huge cooldown and all you have to do is keep parry up then your opponent is basically breaking his own defences.

Parry can be easily if you're aware of what's going on during combat
Shield maneuver doesn't have to be broken whenever they parry up

But I'm not overly interested in that. I'd like to see more variety in terms of gear worn and activities done ingame at all stages of the world

I have this massive greathall, but what am I going to put in it?
Some cupboards? Maybe a rug and a table?

Wallpapers, indoor fires, bearskin rugs, long tables meant for multiple people... We need more customization and choice
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Re: New Shit Please! (Expanded)

Postby shubla » Wed Dec 02, 2015 1:05 pm

jordancoles wrote:
I have this massive greathall, but what am I going to put in it?

Buy sketches and make 2 color paintings.
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Re: New Shit Please! (Expanded)

Postby jordancoles » Wed Dec 02, 2015 1:14 pm

shubla wrote:
jordancoles wrote:
I have this massive greathall, but what am I going to put in it?

Buy sketches and make 2 color paintings.

WRONG

The correct answer is mounted polarbear heads and mammoth boar tusks
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: New Shit Please! (Expanded)

Postby MightySheep » Wed Dec 02, 2015 1:31 pm

Well actually I think a lot has been done in that regard, it is a bit unfair to devs to complain about it. I mean there's a ton of things you can hang on walls now and the new table/chairs seem to be specifically designed to made into long tables for great halls, and dont forget great hall itself is a new addition.

I think a great hall with different shields and weapons lined up along the wall would look pretty awesome, like a viking hall

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or if you're cheap you can use hides
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Re: New Shit Please! (Expanded)

Postby jordancoles » Wed Dec 02, 2015 1:42 pm

Tools on walls are a transfer from Salem so it's not exactly new for those of us who have played through that game and onto this one
There is much more that can be done in terms of variety and personal preference

Wolves need sheep to prey on and the sheep need things to keep them immersed and content
I believe that rare "fate-like" animals for pve, dyes and reskins for armor, and plot customization are great ways to keep people outside and inside of their bases doing things long after the initial grind slows down
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: New Shit Please! (Expanded)

Postby MusicWarrior » Wed Dec 02, 2015 3:45 pm

Maybe start having fun instead of nonsense grinding and botting?
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Re: New Shit Please! (Expanded)

Postby burgingham » Wed Dec 02, 2015 3:57 pm

You cannot tell others how to have fun. Also botting and grinding are two seperate things so let us not have this discussion in this thread.

Some people only enjoy games when they can compete and I count myself among those. I simply get no fun at all out of larping.
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Re: New Shit Please! (Expanded)

Postby Amanda44 » Wed Dec 02, 2015 4:46 pm

I enjoy both aspects of a game, I've never really been into the pvp side of Haven, though I am learning it now, so raising stats and quality fill the competitive side, even if only in comparison to my own previous endeavours but I do also need to be able to express creativity. When I used to play Gran Turismo I enjoyed the boosting and customization of my car just as much as I enjoyed the racing, for example.

It is good that devs have given us more creative freedom in this version of Haven and have done a lot so far, esp with the outside, paving, terraforming and extra structures to build, but there is always more that can be added and the inside needs a touch more love. I still think there needs to be more in the way of furniture, accessories, esp for the Great Hall, it's not like there is just one floor and it would be nice to be able to differentiate between levels.

I also think a big fireplace (and still beds, lol) would be perfect additions for the settings. Or even a big spit-roasting fire that you could place more things on, more objects you could place on tables, tables just for objects, indoor statues, wall mounted animal heads, and so on, but who knows, maybe these things are still to come. I'm both hopeful and optimistic. :D
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