There's two similar ways to do this idea, and both are better than the current system.
Similar ideas have been proposed in the past, but thanks to archiplex, the idea is changed to not affect the fep bar.
(First I want to clarify it's not 3x more fep or anything like that. It has nothing to do with the fep bar) This idea is: when you inherit, you gain a 3x stat multiplier but only for the stats you had on the character you inherited, and only until those stats are reached.
Let's say you have 10 psyche 100 int 100 strength 100mc before death
You die and inherit, and your new stats are all at 10. You eat some food and gain a point of psyche, but you will only get 1 point, because your psyche when you died was only 10. on the other hand, because you had 100 strength. if you gain a point of strength, instead you gain 3 points of strength.
This can be the same for LP too. Instead of gaining 1lp from a curio it would be 3lp, until you reach the total lp you had when you died.
It will give incentive to play, because the character you made before dying would not amount to nothing.
The multiplier could be less or more, whatever jorbtar wants.
Another good way to do this idea
Same as the op idea, except instead of getting 3 stat points, you get 3 more fep points, for stats you used to have.
For example, if you have 100 strength and 10 psyche and then you die.
On your inherited character, you eat a food that gives 1 psyche and 1 strength. That food would instead give 1 psyche 3 strength.