NEW inherit idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

NEW inherit idea

Postby overtyped » Tue Dec 08, 2015 1:48 am

There's two similar ways to do this idea, and both are better than the current system.
Similar ideas have been proposed in the past, but thanks to archiplex, the idea is changed to not affect the fep bar.
(First I want to clarify it's not 3x more fep or anything like that. It has nothing to do with the fep bar) This idea is: when you inherit, you gain a 3x stat multiplier but only for the stats you had on the character you inherited, and only until those stats are reached.

Let's say you have 10 psyche 100 int 100 strength 100mc before death

You die and inherit, and your new stats are all at 10. You eat some food and gain a point of psyche, but you will only get 1 point, because your psyche when you died was only 10. on the other hand, because you had 100 strength. if you gain a point of strength, instead you gain 3 points of strength.
This can be the same for LP too. Instead of gaining 1lp from a curio it would be 3lp, until you reach the total lp you had when you died.

It will give incentive to play, because the character you made before dying would not amount to nothing.
The multiplier could be less or more, whatever jorbtar wants.

Another good way to do this idea
Same as the op idea, except instead of getting 3 stat points, you get 3 more fep points, for stats you used to have.
For example, if you have 100 strength and 10 psyche and then you die.
On your inherited character, you eat a food that gives 1 psyche and 1 strength. That food would instead give 1 psyche 3 strength.
Last edited by overtyped on Tue Dec 08, 2015 11:52 pm, edited 9 times in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: NEW inherit idea

Postby Patchouli_Knowledge » Tue Dec 08, 2015 6:35 am

So essentially it is 3x bonus stat gain until you reach what your ancestor was before and the reason is to hasten recovery of what you lost before. Did I get that correctly?

What if the person dies before they reach the ancestor's original stats?
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Re: NEW inherit idea

Postby overtyped » Tue Dec 08, 2015 7:10 am

Patchouli_Knowledge wrote:So essentially it is 3x bonus stat gain until you reach what your ancestor was before and the reason is to hasten recovery of what you lost before. Did I get that correctly?

yes
Patchouli_Knowledge wrote:What if the person dies before they reach the ancestor's original stats?

Jorbtar can decide that, if he likes the idea. I don't care either way.
Maybe the one with the most lp.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: NEW inherit idea

Postby ArvinJA » Tue Dec 08, 2015 7:16 pm

I don't mind the idea, seems to cushion the blow of dying a bit, which we already had in legacy H&H (change/trad slider) but conditional on investment, which is even better. Since stuff is still irrevocably lost (most stats, even with the buff) the game would still be a harsh environment where one has to be careful about what decisions one makes. :)
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Re: NEW inherit idea

Postby APXEOLOG » Tue Dec 08, 2015 7:23 pm

overtyped wrote:This can be the same for LP too. Instead of gaining 1lp from a curio it would be 3lp, until you reach the total lp you had when you died.

That's a bad idea, because you can, for example, put this LP into into another stats (not in mc and unarm)
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Re: NEW inherit idea

Postby ArvinJA » Tue Dec 08, 2015 7:26 pm

APXEOLOG wrote:
overtyped wrote:This can be the same for LP too. Instead of gaining 1lp from a curio it would be 3lp, until you reach the total lp you had when you died.

That's a bad idea, because you can, for example, put this LP into into another stats (not in mc and unarm)

Specifics of the implementation, could be a discount for the previously held stats instead. The general idea of a rebate is more interesting than specifics, imo.
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Re: NEW inherit idea

Postby overtyped » Tue Dec 08, 2015 7:30 pm

APXEOLOG wrote:
overtyped wrote:This can be the same for LP too. Instead of gaining 1lp from a curio it would be 3lp, until you reach the total lp you had when you died.

That's a bad idea, because you can, for example, put this LP into into another stats (not in mc and unarm)

well, when I thought about it, the advantage to this outweighs that con, and it isn't even a big con, because you are still losing a character,
and if it's 6 months into a world, it would take you only 2 months to bring you back in action.
Maybe 2x lp would be better than 3x.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: NEW inherit idea

Postby Asgaroth22 » Tue Dec 08, 2015 10:26 pm

This isn't a bad idea. It would still require effort put in to get back on tracks, but would ease the loss of a character, which now is gamebreaking for many people.
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Re: NEW inherit idea

Postby overtyped » Tue Dec 08, 2015 10:27 pm

Asgaroth22 wrote:This isn't a bad idea. It would still require effort put in to get back on tracks, but would ease the loss of a character, which now is gamebreaking for many people.

Not for jorb tho, because he plays 1 hour a week, and doesn't even know why people don't double layer their walls, and it's his own game.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: NEW inherit idea

Postby evangili » Tue Dec 08, 2015 10:28 pm

Like the idea +1
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