Lumberjacks Flannel

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Lumberjacks Flannel

Postby CSPAN » Sat Dec 19, 2015 3:00 am

So basically, this is great.
Every other production skill has some sort of attire to improve the skills relative to it. EXCEPT for carpentry.

So Twin Lakes has been developing..ideas. And we've come up with this totally cool shirt to raise carpentry.
I've put my best artist/digital engineer to work and we've come up with something you might like.

It would mimic, stat wise, for example, the straw hat for farming. It would also use hemp cloth, since hemp cloth irl has so many textile purposes, but so few in this game. That way it wouldnt be so inferior to flax.

Im not drunk
LS of Twin Lakes BIG TRUCKS
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Re: Lumberjacks Flannel

Postby cecelia » Sat Dec 19, 2015 3:04 am

I walk in with a really calm, cool, and confident attitude. I pause for a moment and glance around the room. I nod, mostly to myself, then begin.
"Hello. I am the Digital Engineer," I whisper gently in your ear before placing my portfolio on the desk in front of you.
"Please... Do enjoy."

Image
Female Flannel Model v. 1.53.2

Image
Cow Flannel Model v. 1.4.2
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Re: Lumberjacks Flannel

Postby Bowshot125 » Sat Dec 19, 2015 4:03 am

That is beyond nasty.
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Re: Lumberjacks Flannel

Postby Onep » Sat Dec 19, 2015 4:33 am

This is good. I like this.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Lumberjacks Flannel

Postby LadyV » Sat Dec 19, 2015 4:27 pm

We've had this discussion before. No thank you.
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Re: Lumberjacks Flannel

Postby cecelia » Sat Dec 19, 2015 4:37 pm

LadyV wrote:We've had this discussion before. No thank you.

Thank you for your valuable input!

Flannel shirt... protects against the elements, wicks moisture from the skin as the carpenter is hard at work. His or her body is relieved and able to focus less on sweating and more on crafting. Ahh, and the strong hemp fibers provide a shield against stray wood shrapnel- no splinters here, boys!

Some may wonder "Why does the lumberjack not use gloves to protect his hands from the same things?" That is simply because the gloves will disable him in a way that he cannot cut and carve the most intricate of designs in logs and boards. Rather, a finely crafted torso guard would keep his or her flexibility, comfort, and style in check all at the same time.
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Re: Lumberjacks Flannel

Postby Thedrah » Sat Dec 19, 2015 4:44 pm

i think we need more shirts/pants if nothing else then for cosmetics

i think this suggestion has merit
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Re: Lumberjacks Flannel

Postby Holy_Smokes » Sat Dec 19, 2015 5:07 pm

Will it also come in a size that fits chickens?
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Re: Lumberjacks Flannel

Postby sabinati » Sat Dec 19, 2015 5:09 pm

flannel is made from wool
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Re: Lumberjacks Flannel

Postby CSPAN » Sat Dec 19, 2015 5:21 pm

I just dont understand why its the only production related skill that doesnt get something to raise it.

Smithing = rings that magically jump 20+ in smithing each
Cooking = white hat swag means better ability to cook
Sewing = thimbles so you aint stabbn dose fingers
Farming = straw hat, keep that sun outta dem eyes
Survival = throw that prickly ass shirt and pants on, np np
Stealth = prickly ass hat or put that neon ass green hood on
UA = these prickly clothes make you mad enough to fight better
MC = some heavy rings gonna make that combat weight mean some bizness, n don forget dat dildo helm
MM = naw
Exploration = naw
Carpentry = Hell naw we talked bout dis once, no moe, no moe

Everything should have something imo

MM could be a leather forearm guard
Exploration could be cleat boots
Carpentry could totally be a swag flannel shirt woven from the best natural textile in the world, hemp fibers.

(also heres this Sab) (read the shirts description)
http://www.duluthtrading.com/store/product/mens-fom-short-sleeve-pattern-hemp-shirt-42512.aspx
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