by Patchouli_Knowledge » Mon Dec 21, 2015 5:32 pm
Alternative, have the palisade have substantially more hp than it has but allow rams to deal additional damage to it. That way it can be bashed but will take quite a lot of hours. It doesn't remove the elements of it but will discourage casual bashing of palisade settlements. In addition, even if you can theoretically bash with a character, your schedule may not allow it. Would you want to bash a palisade for 8 hours just to not finish it because you have real life obligations?
Argument: If a character with a LOT of strength does the bashing, it make reduce the bashing time.
Counter argument: If you are attacking a settlement that has a palisade, they are probably lower tier, while at the same time, you are may be putting your basher at risk for suboptimal gains.
The reason why I wanted to suggest this is that setting it on fire is one fire and forget (no pun intended) action while constant palibashing over several hours is a constant maintenance action.
The concept of this suggestion is taken from the concept of brickbashing in world 3 where it is not invincible but at the same time, it is an daunting task to break through it.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.