Stunting Trees

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Stunting Trees

Postby Onep » Tue Dec 29, 2015 8:03 am

Holy shit, both my Cyprus trees stunted (at 91%!) I hate you soo much Jorb. Now I have to go wander the barren wastes and find more seeds and wait even longer for them to propagate so I can create an entire grove of Cyprus. If my best Fir tree stunts right before I get some fucking cones, I'm going to mail you some weaponized anthrax or something, so help me God. I'm sooo salty right now! NaCl levels are through the roof!

P.S.
What is your mailing address?
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Stunting Trees

Postby Bearcub » Tue Dec 29, 2015 9:47 am

From w4 (or was it 5) I remember that trees could stunt (in fact slow the growth) on one of the stage if it was planted in the "wrong" (for a tree) biom. Tho no idea if something was changed after that. So u'd better wait or check wiki instead of spitting to the devs
User avatar
Bearcub
 
Posts: 78
Joined: Wed Jan 18, 2012 4:38 am

Re: Stunting Trees

Postby Onep » Tue Dec 29, 2015 10:49 am

I'd quote the post, but basically, Jorb confirmed that stunting is simply random now. Biome only effects the speed. Stunting is simply left to RNGesus. FUN™
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Stunting Trees

Postby Astarisk » Tue Dec 29, 2015 3:51 pm

Bearcub wrote:From w4 (or was it 5) I remember that trees could stunt (in fact slow the growth) on one of the stage if it was planted in the "wrong" (for a tree) biom. Tho no idea if something was changed after that. So u'd better wait or check wiki instead of spitting to the devs

Tree growing is different, it has a random chance to grow stunted, they are no longer stunted by proximity to other hitboxes.
IRC/IGN: Rawrz

Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
User avatar
Astarisk
 
Posts: 881
Joined: Fri Aug 13, 2010 7:08 am

Re: Stunting Trees

Postby Redkat » Tue Dec 29, 2015 5:38 pm

aww Onep. I got a few if you want them ;D
User avatar
Redkat
 
Posts: 520
Joined: Sat Jun 01, 2013 12:36 pm
Location: Sealand, Denmark

Re: Stunting Trees

Postby Onep » Wed Dec 30, 2015 12:23 am

Luckily enough, I found two trees after wandering a bit. They can be found in the Shady Copse biome.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus


Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 5 guests