Visuals to see if trees/bushes have produce on them

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Visuals to see if trees/bushes have produce on them

Postby Ejnekor » Fri Jan 15, 2016 7:11 pm

I have an apple farm... and a mulberry farm.. and several bushes of different berries and I have slight annoyance problem with all of them.

To see if you got new apples on trees you have to right click every single one of them and check for "pick apples" pop up. With big enough farm it gets a bit tedious to be honest. And it a sad time to click through all of those trees and see that nothing is in there anyway.

Is there any chance we could have graphic of trees/bushes without seeds on them? Like appletree without apples and bushes without berries? Prettyplease? :)
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Re: Visuals to see if trees/bushes have produce on them

Postby Redkat » Fri Jan 15, 2016 9:16 pm

+1
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Re: Visuals to see if trees/bushes have produce on them

Postby DDDsDD999 » Fri Jan 15, 2016 10:19 pm

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Re: Visuals to see if trees/bushes have produce on them

Postby jorb » Mon Jan 18, 2016 6:03 pm

Yeah, turns out there's more too it than I imagined in terms of establishing a general model for it. Still on my want list.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Visuals to see if trees/bushes have produce on them

Postby Ejnekor » Mon Dec 18, 2017 1:11 am

Hey! Sorry for the bump :) I still would REALLY love that to happen and just doing friendly poke about request! Pretty-please-with-apple-on-the-top? :D
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Re: Visuals to see if trees/bushes have produce on them

Postby thesourceofsadness » Mon Dec 18, 2017 5:52 am

+1 to this.
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Re: Visuals to see if trees/bushes have produce on them

Postby Tanchist » Mon Dec 18, 2017 6:22 am

+1
Wastelands. Ruins everywhere from proud civilizations, with today's survivors scavenging whatever they can carry even if they can't even use it. Eating rats cooked alive is OK for everyone. Walking around naked is natural, since very few have time to waste in getting a rag to cover their deep wounds. And the game is only Alpha.
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Re: Visuals to see if trees/bushes have produce on them

Postby arcolithe » Wed Dec 20, 2017 10:35 am

jorb wrote:Yeah, turns out there's more too it than I imagined in terms of establishing a general model for it. Still on my want list.

are trees re-rooting themselves to a different tiles one of the issue?
because I imagine it has to be some sort of 'destroy tree' 'make tree' command for each graphics, or turn them into npcs
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Re: Visuals to see if trees/bushes have produce on them

Postby jorb » Wed Dec 20, 2017 1:13 pm

No. The trouble is simply establishing a consistent model for the various IDs controlling which submeshes should be switched on or off given particular state changes in the tree.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Visuals to see if trees/bushes have produce on them

Postby iamahh » Wed Dec 20, 2017 1:55 pm

also would be nice to notice when an animal is milking, pig and horse specially
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