better payment model brainstorm

Thoughts on the further development of Haven & Hearth? Feel free to opine!

better payment model brainstorm

Postby sabinati » Thu Feb 04, 2016 2:17 am

ok, all level caps discussion aside, let's think of every possible payment model that could work here. i'm not saying any of these are good, just brainstorming:

useful cosmetic items / item customizations & recolors / cosmetic buildings / building customizations & recolors

cheaper sub tiers - $3/mo tin tier $5/mo copper tier etc. i feel like a lot of the complaints about the sub system are from people who legitimately can't afford it and from people who think $10 is too much for an alpha but may be happy to pay $3/mo

"pay what you want" model with unlocks at certain amounts similar to humble bundle, pay more than the average of $3.50 to unlock the x, pay $10 to unlock the y, pay $25 to unlock the z.

pay per character

pay for land. first claim up to x size is free?

pay for village charter / upkeep

pay for universally accepted silver coinage ¦] , tax barter stands

put this bitch on kickstarter and fund the next year of development, expenses, etc
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: better payment model brainstorm

Postby Shrapnelx » Thu Feb 04, 2016 2:30 am

sabinati wrote:put this bitch on kickstarter and fund the next year of development, expenses, etc


this plus subscription that only counts down while your playing.

This payment shit is effecting gameplay now, and thats not acceptable.

Keep the ideas coming people, lets give them some decent shit to choose from so they dont have to shop out fingers off to get money.
User avatar
Shrapnelx
 
Posts: 215
Joined: Mon Jun 24, 2013 2:14 am

Re: better payment model brainstorm

Postby springyb » Thu Feb 04, 2016 2:31 am

I have no useful suggestions, however, I think a majority of pay per x will fail unless they can somehow limit how many accounts people make. You can use your one free character and one free claim 50 times across 50 accounts if you were dedicated enough.
User avatar
springyb
 
Posts: 594
Joined: Wed Feb 03, 2010 11:39 am

Re: better payment model brainstorm

Postby Sevenless » Thu Feb 04, 2016 2:34 am

Universally accepted coinage? Let sub tokens be divided. You betcha any merchant will accept sub tokens for stuff if it can be broken into convenient portions (and used on an account in such a portion). Make it a right click option to divide it into 30 sub coins. Whenever you use them, the whole stack adds 1 day of whatever per. 1/30th a token should be small enough to work for most trades I'd think. If not split em into 90 3/day.

I'm just gonna stay out of the other discussions. Paying for currency, paying for stat cap increases, paying for land are all common in this genre of MMO.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: better payment model brainstorm

Postby Redlaw » Thu Feb 04, 2016 2:36 am

why not scale the q and usefulness of said q cap to people based on there payed level. aka q 20 gives 1.1 q effectiveness to unsubscribed/nonpaying players. while its becomes almost normal 1.6 effective to subscribed and even 2.0 or better to subscribed players.

Character growth or the lack of it would kill the game.
User avatar
Redlaw
 
Posts: 1630
Joined: Sun Oct 02, 2011 10:58 pm

Re: better payment model brainstorm

Postby Kaios » Thu Feb 04, 2016 2:40 am

sabinati wrote:useful cosmetic items / item customizations & recolors / cosmetic buildings / building customizations & recolors


This especially has really been a missed opportunity. It's obvious how many people enjoy colour customization on buildings and other objects and yet loftar gonna post some shit like this:

loftar wrote:Because the current glitter sell virtually nothing at all, and neither did it sell more for the free Christmas-weeks. From what I've seen so far, I believe we could just as well go with donations as with such a model.


sabinati already explained in a post in that thread why that is the case but if for example you guys had made that sketch change a long time ago or in the first place I personally would have bought so many more of those and I think many other people would have too.

This game is full of possibilities for customization and there are plenty of things I could think of putting in the store. If it's too much trouble to try and allow players to keep some of these customizations or reimburse for them you can easily make that point clear and as well sell them at a lower price and I can guarantee you would have plenty of interested people. Micro-transactions can be profitable from what I have seen.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: better payment model brainstorm

Postby DaniAngione » Thu Feb 04, 2016 2:40 am

It's hard to limit how many accounts peple can have/use. Even if they limit it by the same e-mail address, people can simply use different e-mail addresses. And if they limit it by IP, for example, it might add some undesired problems for people playing under the same roof/network/router, for example. (I play with 3 people at home)

Alts are a natural thing to 'permadeath', hardcore games like Haven tends to be. So I think it's difficult to fight that. What could be done, however, is to encourage the use of same-account alts or perhaps limit progression of different accounts that you declare to be yours in exchange of some sort of benefit.

For example, if you declare that account A, B and C are yours, you could have all the benefits from subs/bought items from A also apply to B & C, however B & C, not being your main account, could have slower LP/stat gain.

Alternatively, they could allow you to use multiple clients to log into multiple characters from the SAME account, thus allowing same-account alts to be useful as different account's alts, and then applying the "slower LP/stat gain" to all the characters but the one you define as your "main" AND blocking other accounts from same IP/e-mail.
Last edited by DaniAngione on Thu Feb 04, 2016 2:42 am, edited 1 time in total.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DaniAngione
 
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: better payment model brainstorm

Postby xTrainx » Thu Feb 04, 2016 2:41 am

while my input is probably null in the eye of the devolopers (as i always represent a 0 gain) i think the best way to go about this would be with cosmetics, that are easy to interchange and that wont affect gameplay in any way, be it for better or worse, so having a having them in different slots from gameplay items(as suggested before) or having them enchant items that are used (as suggested by sabaneti) is necessary for it to work, also this cosmetic content should be constant and people should know whats going to come out before they are released.
aside from that another payment model would be something that makes hunger faster maybe? i mean it would be pretty pay2win, but it would still give people a chance to catch up, instead of a level 50 character against a level 200 character
User avatar
xTrainx
 
Posts: 511
Joined: Sun Feb 02, 2014 8:22 am
Location: Venezuela

Re: better payment model brainstorm

Postby Sevenless » Thu Feb 04, 2016 2:43 am

xTrainx wrote:while my input is probably null in the eye of the devolopers (as i always represent a 0 gain) i think the best way to go about this would be with cosmetics, that are easy to interchange and that wont affect gameplay in any way, be it for better or worse, so having a having them in different slots from gameplay items(as suggested before) or having them enchant items that are used (as suggested by sabaneti) is necessary for it to work, also this cosmetic content should be constant and people should know whats going to come out before they are released.
aside from that another payment model would be something that makes hunger faster maybe? i mean it would be pretty pay2win, but it would still give people a chance to catch up, instead of a level 50 character against a level 200 character


Sadly it's just not the type of game where cosmetics are functional. The tiny playerbase and extremely niche appeal keeping it that way just won't pump out the people you'd need to make a cosmetic system viable.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: better payment model brainstorm

Postby xTrainx » Thu Feb 04, 2016 2:53 am

Sevenless wrote:
xTrainx wrote:while my input is probably null in the eye of the devolopers (as i always represent a 0 gain) i think the best way to go about this would be with cosmetics, that are easy to interchange and that wont affect gameplay in any way, be it for better or worse, so having a having them in different slots from gameplay items(as suggested before) or having them enchant items that are used (as suggested by sabaneti) is necessary for it to work, also this cosmetic content should be constant and people should know whats going to come out before they are released.
aside from that another payment model would be something that makes hunger faster maybe? i mean it would be pretty pay2win, but it would still give people a chance to catch up, instead of a level 50 character against a level 200 character


Sadly it's just not the type of game where cosmetics are functional. The tiny playerbase and extremely niche appeal keeping it that way just won't pump out the people you'd need to make a cosmetic system viable.

Image]
man, future does not seen any bright right now...
whatever comes i just hope there will be a chance for me and my people to have a chance to become a superpower as well as others
User avatar
xTrainx
 
Posts: 511
Joined: Sun Feb 02, 2014 8:22 am
Location: Venezuela

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Trendiction [Bot], Yandex [Bot] and 8 guests