Two types of lp. For combat and non combat(Clarified)

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overtyped
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Two types of lp. For combat and non combat(Clarified)

Post by overtyped »

What if your lp is split into two separate entitys?. When you recieve lp, 75% of it goes into a lp pool which you can spend for for non combat stuff IE exploration/survival/farming/etc and the other 25% into a combat lp pool. (doesn't have to be 75:25 ratio)
Something like this will also drastically reduce the amount of throwaway combat alts. Maybe even stop it altogether.

This would make alts much less of a requirement, because you won't need to create different alts for different tasks. Would be great for a guy like me who doesn't use alts. Also, people who otherwise would have just used all their skills into farming/survival, won't be sitting ducks.
Last edited by overtyped on Sun Feb 07, 2016 3:34 am, edited 6 times in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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iamclothier
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Re: Idea: Two types of lp. For combat and non combat

Post by iamclothier »

Might work since the next world is another experimental world. Would like to see how characters would progress with this setup
I have vague memories of tying a woman up and throwing her in a dungeon.
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TeckXKnight
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Re: Idea: Two types of lp. For combat and non combat

Post by TeckXKnight »

I actually like the idea of specialized lp but it won't solve the issue that many players have no understanding or ability to fight. Or maybe it will? I like the idea either way.
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sabinati
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Re: Idea: Two types of lp. For combat and non combat

Post by sabinati »

nah, it should be the player's choice where to develop
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Re: Idea: Two types of lp. For combat and non combat

Post by spawningmink »

sabinati wrote:nah, it should be the player's choice where to develop
it should also be the players choice to combat if they want...if you dont want to combat the basic human rights acts state you should be able to evict all baddies from your sight
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shubla
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Re: Idea: Two types of lp. For combat and non combat

Post by shubla »

spawningmink wrote:
sabinati wrote:nah, it should be the player's choice where to develop
it should also be the players choice to combat if they want...if you dont want to combat the basic human rights acts state you should be able to evict all baddies from your sight
It should be players choice not to fight.
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spawningmink
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Re: Idea: Two types of lp. For combat and non combat

Post by spawningmink »

shubla wrote:
spawningmink wrote:
sabinati wrote:nah, it should be the player's choice where to develop
it should also be the players choice to combat if they want...if you dont want to combat the basic human rights acts state you should be able to evict all baddies from your sight
It should be players choice not to fight.
i agree 100% this game is all about being peaceful and soon to be not perma death if you dont want to die irl stay inside your house it is a basic human right to not die in a video game

#PEACEF00L4LYFE
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

Thedrah
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Re: Idea: Two types of lp. For combat and non combat

Post by Thedrah »

i thought this was a survival game based in the celtic era
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spawningmink
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Re: Idea: Two types of lp. For combat and non combat

Post by spawningmink »

Thedrah wrote:i thought this was a survival game based in the celtic era
not anymore :)
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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overtyped
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Re: Idea: Two types of lp. For combat and non combat

Post by overtyped »

sabinati wrote:nah, it should be the player's choice where to develop
I clarified, i realized the idea could have been taken the wrong way.( as in lp is spread evenly into skills, which isn't the idea at all) Try rereading it.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

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