Altvaulting: Stealing from Hearthfires

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Altvaulting: Stealing from Hearthfires

Postby LadyGoo » Sun Feb 07, 2016 2:15 am

Implementation of nidbanes, passed out cows, shp loss from crime, and visitor buffs are told to be preparations for the future siege system. They are aimed to reduce the damage done to the industry. However, we will eventually face another potential balance problem: a village under the siege might just store their precious items on alts, spawned at their charter stone. Therefore, there will be no actual benefit in getting inside of a village. It might happen so that charter stones will be removed, since the world size will be reduced a few times. Therefore, people will not have an option to teleport their stuff elsewhere while being sieged.

What if a perpetrator could peak inside of a hearthfire and take the stuff inside of a hearthling's inventory (not equipment or study slots)? That way you could save your instruments, placed in your equipment slots. But not the food, pearls, and other valuables.
I know there will be ways to avoid people sneaking to your hf. However, there will be at least a chance for a reward.
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Re: Altvaulting: Stealing from Hearthfires

Postby Vaku » Sun Feb 07, 2016 3:09 am

I'm pretty partial to this idea.

Sounds great.
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Re: Altvaulting: Stealing from Hearthfires

Postby pheonix » Sun Feb 07, 2016 5:56 am

-1

I hated this shit when it was put into Salem because they wanted items always to stay in the world(mainly store items), it was bad enough the dozens of noobs who got fucked up by a raid but lost everything on their char too then making posts curious why it was all gone while asleep. It should stay the way it is, if you want their stuff find them online and not wait until offline like a coward. This only serves to grief people which is why you are suggesting this.

Imo this suggestion only works when they can hide their stuff via digging holes fer chests or hiding in a lake/hollow of a tree etc, that way if they do lose stuff its coz they didnt hide it well enough.
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Re: Altvaulting: Stealing from Hearthfires

Postby LadyGoo » Sun Feb 07, 2016 6:17 am

The thing is that you are looking at the situation from a noob's point of view. While the issue here is more about bigger villages with hundreds of food and curiosities. There should be a balance between a reward and punishment. Right now, with the current mechanics, there is no reward at all.

It should stay the way it is, if you want their stuff find them online and not wait until offline like a coward.

Sadly, there is no reason for hearthlings to be outside, unless they just have started playing the game. And most of my enemies sit inside of their villages and never go outside. So nope, there is no way for me to catch them.

This only serves to grief people which is why you are suggesting this.

I am suggesting this for the better gaming experience. Not all people are innocent, or neutral. So I'd like to have a chance to grief my enemy.

it was bad enough the dozens of noobs who got fucked up by a raid but lost everything on their char too

I do not know much about Salem's system. But in terms of haven, devs are going to make it much harder to destroy industry and etc. They have already implemented a solution for the cattle. Therefore, a village, which is being raided, won't lose anything at all, if they will store their items inside of alts. Is there a point in sieging then? Nope. So, there should be at least something for it. I do not think devs want this game to become a farmville either. This is why they keep talking about siege mechanics for weeks now.

If you would like to be protected and your items to be safe, work for it.

Imo this suggestion only works when they can hide their stuff via digging holes fer chests or hiding in a lake/hollow of a tree etc, that way if they do lose stuff its coz they didnt hide it well enough.

Sounds fun.
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Re: Altvaulting: Stealing from Hearthfires

Postby DDDsDD999 » Sun Feb 07, 2016 6:20 am

Vaulting objects via actual game mechanics could be not terrible.
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Re: Altvaulting: Stealing from Hearthfires

Postby pheonix » Sun Feb 07, 2016 6:41 am

Since you are suggesting Inventory only lootablity it would be an ok thing but from the way the system is currently via looting a body opens all containers available and also that its would be effort for the devs to only implement inventory looting, i would hazard a guess that they would take the easier option to copy paste the current loot method thus opening up equipment and study windows which is the part i am vehemently opposed to. I cam from a big town and i hated that while i was asleep my other defenders failed to defend and we had been breached, the first thing the attacker did was beeline for my hf and steal my gear and removing any chance for a counter attack.

Im all for your suggestion of inventory looting, but do you honestly think if they even do bother considering this idea that they will only implement part looting. imagine a full on siege they breach while you are trying to get them one breaks off and loots all ur fighter hfs before they log on or your crafters hfs and you are basically left with no counter attack or better yet before they breach a spy takes all your gear the night before.
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Re: Altvaulting: Stealing from Hearthfires

Postby Shadow7168 » Sun Feb 07, 2016 6:52 am

What I fear is that people might destroy their valuables instead, which wouldn't be much better for either party. It might work if we could create a "Hidden Cache" which is a small container only visible to others whose per*exp is higher than the owner's int*stealth.

That way you couldn't just spawn alts to make a bunch of them as they'd all be spotted by the raiders.

As for the spy stealing all your combat gear, you'd first have to let him into the village and give him the key to all the plots your combat alts are on. That is what some people might call a "bad idea". Besides, I think it'd be a solid tactic - take a look at EVE for example;

http://www.pcgamesn.com/eve/eve-online- ... illion-isk
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Re: Altvaulting: Stealing from Hearthfires

Postby LadyGoo » Sun Feb 07, 2016 7:02 am

pheonix wrote:but do you honestly think if they even do bother considering this idea that they will only implement part looting
I know that despite of the popular believe, they are not that stupid and care quite a lot about balancing the loss/gain in pvp.

As for their past mistakes, yes, they are human beings and do not really know what happens inside of the game, until the player base starts crying and shouting at them :D Does not mean the players are right either.
I think, the best we could do right now, is to write a reflective feedback on how the game works right now.I have written a couple of that type of reports in PM, bc did not want the people to know about some abuses.
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Re: Altvaulting: Stealing from Hearthfires

Postby Vaku » Sun Feb 07, 2016 7:12 am

pheonix wrote:do you honestly think if they even do bother considering this idea that they will only implement part looting.


This suggestion is explicitly for looting the inventory and not the Equipped Slot or Study slotted items.

I support this because it's an absolutely balanced solution toward something I know gets exploited.

For example, I never bothered to build a strongbox in the past because an Alt Vault was always a foolproof option.

Inventory looting is the only way this makes sense.

What intrigues me is what this would mean for Boss Keys and Slave Keys... They wouldn't be so safe on a Key Alt.
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Re: Altvaulting: Stealing from Hearthfires

Postby TeckXKnight » Sun Feb 07, 2016 9:06 am

LadyGoo wrote:As for their past mistakes, yes, they are human beings and do not really know what happens inside of the game, until the player base starts crying and shouting at them :D Does not mean the players are right either.

I was watching a devstream for another game the other day and the head dev had started a new character to try the game out with. They were legitimately surprised at how useless some abilities were in combat and how cluttered things got. So I can't agree with you more that there's a good chance that, what seems logical and evident to us, disagrees with everything the devs could be seeing because of the different play vantage points.

I agree with the suggestion because alt vaulting is silly. A formalized form of protecting items such as hard stealthed item caches that can be dug up would be awesome but as it is it's pretty silly and there's absolutely no way to get anything from a siege if someone decides to alt vault.

It would be nice if there were some form of newbie protection against this but any kind of protection would entirely defeat the purpose as there's no way for the game to identify a brand new alt vs a legitimate player.
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