Silk-making Feedback

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Silk-making Feedback

Postby LadyGoo » Mon Feb 08, 2016 6:19 am

As the world goes to an end, let's talk about silk-making at its current state, using the SWOT analysis.

Strength of silk-making:
- Ranger's pants are commonly used by fighters and foragers;
- Ranger's boots are a necessary item for defense;
- Merchant's robe is a must-have for any hearthling;
- Druid's cloack is the most powerful and useful cloak in the game;
- Monocle is useful for foragers;
- You can kill silk cocoons to boil them later (this is an epic win, tbh).


Weaknesses:
- Ranger's shirt is now a waste of time and resourses, since there is a moose hide jacket;
- Cylinder hat is quite useless at the moment. It was used in the past to buff charisma for feast bonfires. But since they are gone, it is just a cosmetical item;
- A lot of my fellows found out that selecting the silkmoth is quite useless, since the quality of the threads is buffed by cauldrons, branches. The loom is used to produce the silk cloth and you see just a tiny quality difference between using q 10 and q 50-60 cocoons;
- Silk tablecloth and napkins are not as efficient as before. It is more convenient to use some other symbel. 2 slot silk tablecloth gives as much bonus almost as a metal saucier. So, no-one is making any silk tablecloth or napkins!
- The silk curiosity is not popular at all, due to it's high cost in terms or time/reward. No-one is producing them.
- Having a strong silk-making workshop was a necessity in World 3, due to ranger bows. I recall people valuing the high quality silk threds that much, that they would sell them for a few pearls for 1 thread, or would not sell it at all. Nowadays, keeping up with high quality silk production has lost its strategical meaning.
- You have to click through every single cocoon to kill it. So I had to use a script that does that for me (the only botting I've been using in silk production);
- The silk quality does not affect ranger boots that much. The hardened leather does all the job in terms of quality.


Opportunities:
- Removing the branch from the thread quality equation could give meaning to silk moth selection;
- Adding strategically important silk gear to the game could make silk-making more interesting and rewarding. It might be a ranger bow, new jewelry, cloth that gives more survival, silk shirt as a protection from arrows and etc.
- Boosting the silk tablecloth hunger bonus and reduction could encourage people to make silk symbel;
- Re-considering the silken ribbon curiosity and making a higher output from the craft (1 silk cloth for 4-6 silken ribbons) could result in making the curiosity more popular.


Threats (If left the same way as it is now):
- People will not concentrate on selection of high-quality silkmoth. It is a less of a hussle and manual work for me (I have always done my silk without using bots);
- People will not make the majority of the silk items, since they are replaceable by cheaper jewelery or clothing;
- Folk will almost never make silk tablecloth or silk napkin;
- Hearthlings will almost never make a silken ribbon curiosity (and have never made it in h&h at all).
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Re: Silk-making Feedback

Postby Redlaw » Mon Feb 08, 2016 6:41 am

We need some more generic clothing (yes just for looks), plus a lot more options that make sense state wise (hell dreamed of a fisherman's had that could store extra lines, hooks and lures and yes it needed a silk cloth)), hell Merchants Backpack that would you allow you to tie travelers sacks for extra space like carrying two extra counters... came to mind.

The power of silk and making it worth a players time even on the most basic level is missing. The there should be a full set of clothing based off an martial type (plus extra spares), feels good for this game....
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Re: Silk-making Feedback

Postby Vaku » Mon Feb 08, 2016 7:39 am

LadyGoo wrote:...using the SWOT analysis....


https://www.youtube.com/watch?v=XfB0g_JDIds

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Re: Silk-making Feedback

Postby Kalacia » Mon Feb 08, 2016 10:24 am

never thought i would see a SWOT analysis outside of work.

The world certainly is ending.

(its a good method, and very informative. thanks for the post)
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Re: Silk-making Feedback

Postby ekzarh » Mon Feb 08, 2016 3:26 pm

Agree on making things that require silk more valuable.

For now, after creating 4 merch robes and 1-2 of every item I've shut down the silk production.
Silk (especially with proper selection of moth/ putting proper moth to proper tables/ mulberries planting and selection) is way more complicated than steel or gold/silver. And the timig thingy too. So IMO it should be worth an effort.

Also, IMO silk quality shd depend more on moth breeding than on table/leaves q. In the end I just had to stuck at q40 cocoons or so.

Personally I'd want to see silk items which grow inventory space with q raise.
Silk traveller sack alternative which is the same at q10 +1 row at q40 and +1 row at q90
And merch robe giving 1 more row at q90
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Re: Silk-making Feedback

Postby Avu » Mon Feb 08, 2016 4:56 pm

Agreed with pretty much everything ladygoo wrote about it which has to be a first.
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Re: Silk-making Feedback

Postby Granger » Mon Feb 08, 2016 5:14 pm

I don't, since next world will not have insane metal, so the comparison between tablecloth and saucier seems to be off.
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Re: Silk-making Feedback

Postby Raffeh » Mon Feb 08, 2016 5:35 pm

LadyGoo wrote:Opportunities:
- Removing the branch from the thread quality equation could give meaning to silk moth selection;
- Adding strategically important silk gear to the game could make silk-making more interesting and rewarding. It might be a ranger bow, new jewelry, cloth that gives more survival, silk shirt as a protection from arrows and etc.
- Boosting the silk tablecloth hunger bonus and reduction could encourage people to make silk symbel;
- Re-considering the silken ribbon curiosity and making a higher output from the craft (1 silk cloth for 4-6 silken ribbons) could result in making the curiosity more popular.


I agree with all of these opportunies. Silk t-cloth needs to be better and the ribbon needs to be a better curiosity and how the hell does a stick improve the quality of the silk?
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Re: Silk-making Feedback

Postby sabinati » Mon Feb 08, 2016 6:02 pm

i thought silk tablecloth was pretty good?
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Re: Silk-making Feedback

Postby Kaios » Mon Feb 08, 2016 6:06 pm

sabinati wrote:i thought silk tablecloth was pretty good?


I thought so too, here's a table I setup recently:

Image

the napkin does suck though
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