New skill stat : Qjob or Qworkmanship. Bypass cap.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New skill stat : Qjob or Qworkmanship. Bypass cap.

Postby MPAK » Mon Feb 08, 2016 1:32 pm

Qjob=sqrt(skill-job/200)

skill-job-new=sqrt(iterance/skill-job-old)

Name stat: Qjob or Qworkmanship

Example

making Bone Arrow

Quality is determined by the following equation: (qBone + qBranch)/2 and is softcapped by Survival.

Quality-B-A=(qBone + qBranch)/2

New Quality

Quality-B-A=Quality+Qjob=(qBone + qBranch)/2

By bot CAPTCHA protection as an option.

I beg pardon, I can not explain do not know much English.
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Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Postby Granger » Mon Feb 08, 2016 5:10 pm

I have no idea what you are talking about.
Please explain it to someone speaking your language and English, so he can translate.
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Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Postby shubla » Mon Feb 08, 2016 8:09 pm

Granger wrote:I have no idea what you are talking about.
Please explain it to someone speaking your language and English, so he can translate.

Hes russian.
Im 99% sure
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Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Postby Granger » Tue Feb 09, 2016 2:39 am

shubla wrote:Hes russian.
Im 99% sure


Your point being what?
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Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Postby borka » Tue Feb 09, 2016 3:15 am

btw. Captcha has been discussed already - how do you prevent a bot prevention Captcha from being broken by bots ?!? ;)
(a hardly bottable Captcha would be more uncomfortable - while ppl with good coding or good connections wouldn't bother about - such measures always hit the honest not the targets)

As jorb and loftar stated different times: the best bot prevention is to eliminate the need for botting ...

About your formula i can't say anything - my math Qjob is much too low for that ;)
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Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Postby epriham » Tue Feb 09, 2016 3:42 am

Now I do not speak russian, but i think i have figured out what hes trying to say. He wants to implement a skill, which allows one to raise quality of other objects over the caps proposed by jorbtar. This applies a bonus to item quality after it is capped by crafting/item quality, but is only noticible after the item hits a certain quality (200? No clue if he wants it incremental or not)
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Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Postby MPAK » Tue Feb 09, 2016 4:24 pm

epriham wrote:Now I do not speak russian, but i think i have figured out what hes trying to say. He wants to implement a skill, which allows one to raise quality of other objects over the caps proposed by jorbtar. This applies a bonus to item quality after it is capped by crafting/item quality, but is only noticible after the item hits a certain quality (200? No clue if he wants it incremental or not)

Did you understand. Idea.
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Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Postby Granger » Wed Feb 10, 2016 1:19 pm

Caps that can be circumvented through farmable stuff are a bad idea.
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