Qjob=sqrt(skill-job/200)
skill-job-new=sqrt(iterance/skill-job-old)
Name stat: Qjob or Qworkmanship
Example
making Bone Arrow
Quality is determined by the following equation: (qBone + qBranch)/2 and is softcapped by Survival.
Quality-B-A=(qBone + qBranch)/2
New Quality
Quality-B-A=Quality+Qjob=(qBone + qBranch)/2
By bot CAPTCHA protection as an option.
I beg pardon, I can not explain do not know much English.