Idea: single player mode for f2pers (payment model)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Idea: single player mode for f2pers (payment model)

Postby tigerlrg245 » Thu Feb 11, 2016 1:58 am

I don't usually write in this forum as I don't visit this game as often and i never got too deep into it before the latest world which improved amazing changes in my opinion, and i was happy to see how often new updates were out, even if most of them were combat related in a game which i don't personally enjoy focusing on that, or even building cities or forming alliances.
I've come to realize how much i care about the future of h&h, this game is like non others and each time i started playing it again i learned more and more and my experience each time was dramatically different, and i absolutely loved it.

There are two main reasons that I'm writing this, one is because of the recent announcement of a new world and a new payment system, and one is because i always preferred to play this game alone, I enjoyed socializing with the few nice people I met in the game (not saying people aren't nice, just saying i don't see many people :p ) But ultimately me and some other people still prefer to play as a hermit.
More than that, It could actually benefit new players to play alone, as they can experience and learn more about the game when they're not surrounded by trees which all of their materials have been taken already, not to start about finding rocks (even though the ability to dig rocks from the ground is a fantastic idea and it possibly fixed that, so well done on that).

This is why i suggest the following:
Let new players who haven't paid play for unlimited time on a single player client, and if they want to join the real fun, on the MMO server, they'll have to get verified, or even pay monthly.
Playing alone as a new player and learning the ropes could get you anticipation towards playing with more people, and will give people a reason to pay for the game, and they wont be so confused when they go in to the game which could help bring some more players who couldn't understand the game (because to be honest with you guys, this game sure is confusing :d )

But now there are a few ways this can branch out and i leave this discussion to the rest of the community and the devs,
First off, should you allow non verified accounts to play online? you could still give them 7 hours a week, but I would suggest instead to give them 24 hours as a start, and then if they want to continue they have to pay. In a way, this will do exactly what the limitations on stats would do, so I think it's a good substitute.
Second, are verified accounts going to have limitations? because otherwise it makes subscriptions absolute, and you'll probably have to increase the cost of verifying an account. Still i think that if you put limitations on verified (non subscribed) players it shouldn't be on the in game progression and character developing, whenever my character gets stronger and becomes able to do more things i learn more about the game and new possibilities are created, if you'll stop that then at some point the game would feel too dull.

My personal ideal solution would be, if a single player client could be made, to keep the 14 hours a week system, in my opinion it's perfectly enough for people who play casually or don't care that much about being in the top tier of players, this way if they want to play the game for unlimited time, they can still keep a single player character going. And if someone cares that much about the game they could pay for a few months and play as much as they like, just like the current system, But that's open to discussion.

Anyway I don't get many times to say this but this game is absolutely awesome and very creative, so thanks for creating it and working hard on making it better. Good luck!
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Re: Idea: single player mode for f2pers (payment model)

Postby Redlaw » Thu Feb 11, 2016 2:05 am

Not fond of a single player mood, sounds more like a sub option to me then not, a smaller world in which someone can pay to hermit on there own...
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Re: Idea: single player mode for f2pers (payment model)

Postby Shadow7168 » Thu Feb 11, 2016 2:15 am

This has been suggested literally thousands of times, and I'll let you guess what the answer is going to be.

Haven isn't a singleplayer game, and without the social interaction(TM) and shitty, toxic community it'd be just another generic Minecraft/Terraria/Don't Starve clone. After you build a grand 1-man village you'll just be left doing chores and participating in a solo rat-race.

Heck, this world has been singleplayer enough to last me a while. I've only ever seen two other hearthlings not counting my visits to the marketplace.
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Re: Idea: single player mode for f2pers (payment model)

Postby loftar » Thu Feb 11, 2016 3:51 am

Shadow7168 wrote:another generic Minecraft/Terraria/Don't Starve clone

Arguably, given the timeframes, it is they that are Haven clones. ^^
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Re: Idea: single player mode for f2pers (payment model)

Postby ven » Thu Feb 11, 2016 4:18 am

loftar wrote:
Shadow7168 wrote:another generic Minecraft/Terraria/Don't Starve clone

Arguably, given the timeframes, it is they that are Haven clones. ^^

Makes sense, since it's usually the shameless clones that make money and reach fame while the original remains an unyielding monolith of defiance against change.
That brought a tear to my eye.
Please promote the game :/
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Re: Idea: single player mode for f2pers (payment model)

Postby Patchouli_Knowledge » Thu Feb 11, 2016 10:45 am

An issue with Haven single player is that there is a lot less content as it is compare to most other games in the market, even free. Compare this to Unreal World, The Long Dark, Wayward, Rimworld, Neo Scavenger, Stranded 2, and such, Haven feels a bit incomplete as it is build with player interaction in mind. What would be the purpose of building a brick wall when a palisade is enough to hold off against any animals?
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Re: Idea: single player mode for f2pers (payment model)

Postby LadyV » Thu Feb 11, 2016 11:32 am

Well one really good reason is you would be removing the core of what Haven is intended to be, multi-player.
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Re: Idea: single player mode for f2pers (payment model)

Postby tigerlrg245 » Thu Feb 11, 2016 1:56 pm

Patchouli_Knowledge wrote:An issue with Haven single player is that there is a lot less content as it is compare to most other games in the market, even free. Compare this to Unreal World, The Long Dark, Wayward, Rimworld, Neo Scavenger, Stranded 2, and such, Haven feels a bit incomplete as it is build with player interaction in mind. What would be the purpose of building a brick wall when a palisade is enough to hold off against any animals?

I'm surprised stranded 2 was mentioned, I loved it as a kid. The guy who made it is working on stranded 3 now but development is still rather slow.

Anyway it seems people don't quite like the idea of single player, and that's understandable, but this game is clearly not a minecraft clone, it's way different and there's much more progressing in it.
I don't mean that people should play the single player client mainly, it could be used as a test client, where you can figure out the mechanics and check out new things that were implemented.
Also if this was suggested so many times, doesn't this mean there are people who want this? did anyone ever consider their vote? even if it's a one time payment i'd go for it, why cant people who want to play the game the way they want can't just get to play it like that? the people who want to play multiplayer could still go into servers.
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Re: Idea: single player mode for f2pers (payment model)

Postby Kalacia » Thu Feb 11, 2016 2:00 pm

loftar wrote:
Shadow7168 wrote:another generic Minecraft/Terraria/Don't Starve clone

Arguably, given the timeframes, it is they that are Haven clones. ^^


I played this back in 2010... does this make me an internet hipster... *shudder*
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Re: Idea: single player mode for f2pers (payment model)

Postby Carebear » Thu Feb 11, 2016 2:59 pm

New model allows for unlimited time for f2pers with a skill cap, so thats there. For the hermit/safe mode I don't think it is worth the time/effort - maybe if we had a non-alpha game that was stable and the devs had time, but personally I would like to see them keep focusing on giving us a better game that lasts a reasonable time. IMHO hermiting is more of an end-game option for hard-cores. You should not expect to survive solo in this game, you should have to be in a village or be VERY good at this game to hermit successfully.

standalone hermit instances sounds interesting and more like the tutorial area that doesn't end.... but it should not take focus away from getting the 'real-game' into beta. (yes I know its eternal-alpha, but we all have to dream it may be a real game some day)
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