Vert wrote:they change village and siege from another village
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
Vert wrote:they change village and siege from another village
LadyGoo wrote:IMHO, people shouldn't be penalized for not logging in for a day or two. Consequently, the siege overhaul might/should consider the next points:
- people should be able to somehow "build up" additional shield hp if they're planning not to log in for some time;
- settlements should be much harder to raid than unoccupied forts for resources claiming;
- battles for the regions and territories should become a thing, instead of destroying the whole civilizations at once. I can see it as some minimaps having certain regional bonuses and Kingdom cairns requiring authority and a lot of res to build, opposing to the current system. Making something else as valuable as raiding a base.
Robben_DuMarsch wrote:People place too much value on these static monoliths they call villages, which are in reality nothing more than production infrastructure and reasonably replaced if given opportunity to flee.
As Aeneas led the surviving Trojans to found Rome, only after they lost their city in a siege to the Greeks, so to can Hearthlanders.
Building cities is one of the most fun parts of HnH.
Sitting there and managing production grind in a "finished" city isn't.
You cannot separate hafen and the people. I mean, designers all around the world design for the people without trying to oppose their nature.Robben_DuMarsch wrote:People place too much value on these static monoliths they call villages
The cities in Hafen never finish building or being re-built. The civilizations fall and rebuild somewhere else because there are not enough people to maintain the bigger village and etc.Robben_DuMarsch wrote:Building cities is one of the most fun parts of HnH.
Sitting there and managing production grind in a "finished" city isn't.
I kind of miss the times when we would have a great deal of diplomacy, Game of Thrones kind of things happening around the resourse nodes that could be easily griefed. Factions would really have to have some sort of agreements and rules, instead of current rase everything you see kind of thing.Dixel wrote:specially to the regional bonuses... kinda like civilization resource tiles....
Looking at the design(ers) that gave us car centric cities (and how big of a clusterfuck from an health standpoint, thus how far away from 'peoples nature', these setups are) I would say that this argument dosn't look convincing.LadyGoo wrote:I mean, designers all around the world design for the people without trying to oppose their nature.Robben_DuMarsch wrote:People place too much value on these static monoliths they call villages
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