Well hi,everybody.
I think most peoples can argue that now there is no siege system, because it is incredibly time-consuming, difficult and boring.
I think that I know how to change this situation. How to change the game mechanics so that wars between factions would be possible and beginners would be protected from "dominators".So, I propose to turn the siege into a war between the villages and divide it into several phases.
0) First of all, only villages can attack another claims - personal and village.
1) Add the claim parameter - Mightness. The Mightness accumulates by the villagers through experience gainings. Mightness determines the Village shield strength. Initially village has a Mightness pool(PoM) of 10k, an accumulation coefficient(ACoM) of 10%, a accumulation limit(ALoM) of 5k per day. These parameters can be increased by village structures that drain the village's authority.For example, the Arsenal(village building) increases the PoM by 2000, and drains 5000 auth per day, the statue of the leader (village building) increases the ALoM by 500, and drains 2500 auth per day and Odin's Altar(large building) increases the ACoM by 10% per 10k per day. (PoM- maximum possible Mightness, ALoM - the whole village cant get more than ALoM power per day, ACoM - which part of the exp given is transferred to Mightness).For personal claim values, ACoM is 30-50%, ALoM - 2000, PoM is (5000 + 2 * number_of_covered_tails).
2) Village shield strength equals to the Mightness of the village. While the village in a state of war, Mightness does not accumulates. Attackers at any time can end the war. The war can be initiated by hirdman or lawspeaker.(person with rights)
2.5) Village has cooldown for starting siege about 84h(1/2 irl week). Only one attack at time, sry, guys.
3) While the village has less than 5k of Mightness, personal claim less than 1000, the shield is off.
4)Declaration of the war: The attackers must build a siege camp within 200 tiles from the border of the besieged claim. Siege camp dries several hours and at this time can be easily destroyed (as like as a ram). War can be declared after it dried up.
5) The attackers village pays for the fact of declaring war by its Mightness, proportionally to Mightness of the enemy village (i think about 50%).
5.5) Demand tribute: In siege camp attackers can demand tribute(like on barter stand interface), how much different resources and items with quality more than X they want to end siege.
At claim of defender need new interface tab to transfer payout. If defenders pays tribute, siege ends and they have immune from sieges of this attackers for 2 irl weeks.
6)In the siege camp, the attackers leader set the siege start time (within 24-72 hours). Siege camp does not have a shield, but is available for being destroyed within two hours before the siege begins. Defenders hirdman or lawspeaker once can move siege begining by +- 12 hours once.
7)All residents of the defending village receive an alert about siege with attacker village name(optionally with the kingdom's membership). The point is to deanonimize the attacker. Newbee player should be able to tell that he was attacked by DIS(Or AD, or someone else), and that the attacking village has at the moment paid its Mightness and is weakened (can be cheaply besieged) + the function of such mercenarism appears.
8)In 2 hours before siegetime, the Siege Camp becomes destructible. Defenders and their allies can go out to fight face-to-face and destroy the camp.
9)When the siege time has come, attackers can build siege weapons and attack defenders shield. Attackers can pierce the shield in one sitting, but it is possible that you will need 100 catapults for this (if the village has big Mightness pool). A powerful palibasher must be able to break a palisade with only hands or hammer, but not a brickwall.
That’s all.
Why i think that this will works:
-Makes Authority(from lp) important. It maintains war structures.
-The kingdoms will collect the militia and protect the wards.
-Humiliation of beginners will be unsafe.
-Enemy of my enemy is my friend.
-Twink village for war only is hard to maintain