by Kruzminator » Mon Apr 11, 2016 1:47 pm
I had a few less friendly encounters these last days that made me think a bit on the siege system.
I attacked and was attacked, and both failed. they destroyed our rams/catapults while we were offline and we destroyed theirs (along with their characters). The problem was that everyone found out about the attack way before it was ready.
I understand how waiting times are important to give defenders a possibility to be around and defend or negotiate peace. However they really need to be speeded up
My suggestion is to consider adding dynamic waiting times that would vary if the defenders are online or not.
For instance, a ram takes 24 hours to dry if the villager are all offline, however this time would go faster depending on the amount of defenders that were online (or inside the village's claim) once rams/catapults were set in place. This way if defenders decided to just hide/destroy valuable items they would have less time to do so. Besides, if attackers hide their rams/catapults well, they also benefit from it. Plus, instead of you trying to find the correct waiting times that would make everyone happy, each player influences that said time. It becomes more dynamic and I think the feeling of a sort of doomsday clock on your head should give you a nice rush. =)
This could unlock many other features like a sort of lighthouse where villagers could enter and be online without interfering with waiting times and call for help from their allies.
I am not sure how fast it should be or if it could really work out (that's something for you guys to think about =) ) but I haven't seen a reason not to do it this way yet. I
Feel free to criticise (constructively).