Rebs wrote:What I mean by a hand axe is a sharpen stone not a hatchet, it was used to cut saplings/branches, not big trees. therefore adding a bit more depth instead of instantly being able to chop trees.
Ok so say we look into this more. We need to identify where the current system is lacking. Which you done quite well, tech progresses too quickly in one area, and too slow in another.. giving a bad representation of the way our technology has progressed.
The issue i can see is not stone tools... its how fast we can get to iron, or even low quality iron. We effectively skip out copper and bronze.
basic solution as i mentioned above, is to lock skill purchace to a stat level.
Expanding on this... Why would having skills locked to stats be an issue? It could still be rushed very easily. You would maybe push this back by a day or so.
full solution, mix skills AND item requirements together. Start with simple, surface metals... initially found like a curio. You study this to realise that there is copper in the world. You can then learn copper mining and find copper veins. The same is true for tin, but you would require a copper tool to extract the ore. Then once you have found both ores you can study these together to get the discovery for bronze. Then we look at iron, iron starts as poor quality, say pig iron... then you learn refinement, and get wrought iron, then you learn about a blast furnace (by messing about with bricks and other things) thats when you get steel.
This process should take weeks of realworld time. because each step requires the previous tech level to be acheived, items produced and then understood by the characters. This would be done by having curios for LP, but also for the discovery of new skills to buy.
how do you make a metal axe? well you study your axe and study a metal bar at the same time.
(this would not just be for metal, other things.. farming would be the next step. But im not opening that can of worms today)
Drawback of this is, it clashes with the existing discovery system. And would make the start of the game much more long winded.
Anyways. What i have put above is the kind of work i would like to see from an OP about a topic that is so fundemental to the games mechanics. Also, its a good read when other people give me nice ideas. <3