Softcaps on Built items??

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Softcaps on Built items??

Postby Tony88 » Thu Mar 03, 2016 2:38 pm

Please add some in game way to find out what, if any, skills or attributes softcap items constructed with a Build Sign. This information is displayed for all crafted items (Thank You, J + L!) but is missing for built items. For example, but not limited to, cauldrons, ovens, and ore smelters. In Legacy Haven, this information was displayed by Enders' client from a side file in the client folder which was rarely, if ever, updated. It would stay more accurate if J + L added it rather than as a client mod. This would a great place to display "Q doesn't matter" for those few items that it applies to.
I suggest displaying this info on the bottom right corner of the build sign.
Tony88
 
Posts: 16
Joined: Wed Aug 08, 2012 7:51 pm
Location: Eastern USA

Re: Softcaps on Built items??

Postby VDZ » Thu Mar 03, 2016 4:14 pm

Unless things changed, built objects are never softcapped by anything, as far as I'm aware.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Softcaps on Built items??

Postby Glorthan » Thu Mar 03, 2016 4:21 pm

Pretty sure constructions are not softcapped, just an average of certain materials in the receipe. Just think, how would it work? If i build half on one person, and half on another, who softcaps it?
Glorthan
 
Posts: 1099
Joined: Tue Jun 11, 2013 4:33 pm

Re: Softcaps on Built items??

Postby sabinati » Thu Mar 03, 2016 5:44 pm

there isn't a softcap on built items
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Softcaps on Built items??

Postby abt79 » Thu Mar 03, 2016 5:56 pm

Thanks dick, now Jorb will make things softcap construction
User avatar
abt79
 
Posts: 1575
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Softcaps on Built items??

Postby Tony88 » Fri Mar 04, 2016 3:30 pm

Pleasantly surprised. I was not aware that the softcaps in legacy had not been brought forward. :) Thanks.
Tony88
 
Posts: 16
Joined: Wed Aug 08, 2012 7:51 pm
Location: Eastern USA

Re: Softcaps on Built items??

Postby jorb » Fri Mar 04, 2016 3:38 pm

Skills have never mattered for buildings.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.


Return to Critique & Ideas

Who is online

Users browsing this forum: Trendiction [Bot] and 140 guests