Combat speed

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Combat speed

Postby overtyped » Thu Mar 03, 2016 10:11 pm

What do you think if combat was slowed down, maybe all moves and attacks are 50% cd longer, and moves last 50% longer, so it's easier for people to see whats happening and strategize, instead of lending itself to botting
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Combat speed

Postby Lalaxx » Thu Mar 03, 2016 10:13 pm

as for me the combat speed is ok.
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Re: Combat speed

Postby overtyped » Thu Mar 03, 2016 10:16 pm

Lalaxx wrote:as for me the combat speed is ok.
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It's not terrible by any means, it's just hard to enjoy it, when its over so quickly.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Combat speed

Postby Zeler » Thu Mar 03, 2016 11:00 pm

It could be good if decks were more complex. Right now its pretty much who panicks more/first and commits more mistakes/not pay enough attenation.
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Re: Combat speed

Postby abt79 » Thu Mar 03, 2016 11:36 pm

We need more variety of attacks, like a few more punches and a ton more melee attacks (slash, stab, etc, maybe, as well as blunt weapons with crush and smash attacks that can pierce armor from say a club or steel mace)
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Re: Combat speed

Postby VDZ » Fri Mar 04, 2016 12:20 am

Zeler wrote:It could be good if decks were more complex. Right now its pretty much who panicks more/first and commits more mistakes/not pay enough attenation.


The current speed is indeed too high for a complex deck. It takes too much time to figure out which key is which action, so you need to keep your deck as simple as possible to reduce the amount of mistakes you make picking attacks/blocks.
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Re: Combat speed

Postby MightySheep » Fri Mar 04, 2016 12:44 am

VDZ wrote:The current speed is indeed too high for a complex deck. It takes too much time to figure out which key is which action.

You mean your brain is too slow, combat is already quite simplistic, no need to make it any easier than it already is.

That is not the reason people dont run complex decks. More than 6 card decks aren't viable because the randomness is too risky and being unable to chain moves properly sucks too much.
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