Foundations/cellars/stone costs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Foundations/cellars/stone costs

Postby Tacheron » Tue Mar 08, 2016 3:13 am

Ok, so I'm always looking to spend all those cellar stones in another building or something. Like the stone tower which requires so much stone - cellar stones seem perfect for that to me, if the color is right.

First I was going to suggest to just count the amount of the stone under a specific building as already pre-built into said building, but then I remembered that the stone type might be of a color no one would want.

Then I thought that you might remove the amount of stone available from the cellar of the building you're trying to build from the total building costs and just have cellars "pre" dug out for that amount after placing a building sign. It would ensure that there's no color clashing but it would also leave us with an issue of what if there's ore/coal under the building? Personally I wouldn't mind this cause if you're plopping a house on such a node, your fault.

But let's say that's not an option - how about some sort of survey-like thing where you actually have to construct foundations for a building instead of just normal paving? So you could actually take out the stone first, build the foundation and upon that build a house and choose whether to use that stone or not.

Obviously it's a bit of a complex idea that warrants more discussion and thoughts, feel free to opine and I'd love to hear from Jorb or Loftar as to how much of an effort something like this would require on their part.
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Re: Foundations/cellars/stone costs

Postby Tacheron » Wed Mar 09, 2016 11:54 pm

Come on, it's a worthwhile idea, don't let it fall into oblivion! :geek:
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Re: Foundations/cellars/stone costs

Postby jordancoles » Thu Mar 10, 2016 1:13 am

[5:13:17 PM] Jordan Coles: If we can make foundations that's all I would do because it requires literally no strength
[5:13:25 PM] Jordan Coles: I'd prospect and make a foundation
[5:13:28 PM] Jordan Coles: Pull out a fuckton of ore
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Re: Foundations/cellars/stone costs

Postby Tacheron » Thu Mar 10, 2016 1:25 am

Make it require strength, building should be hard work :mrgreen:
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Re: Foundations/cellars/stone costs

Postby Vigilance » Thu Mar 10, 2016 1:26 am

i don't actually think str should be a requirement at all in building, in any aspect of it

could just make foundations do the exact same shit cellars do and just ignore ore types, and grab the nearest stone instead.
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