+ pump up wounds system by adding sickness and poison to list
- poison from mushrooms, serpents, berries (make them all eatable), rotten food, poisoned arrows, poisoned food, etc
- sickness from dead animals, pooped corpses
- sickness like cold, arvi, when walking in the snow biome, swiming in the mountain rivers (it's demands from clothes that you a wearing)
+ pump up siege mechanics
- add trebuchets (wider range like 36 tiles, very high damage, slow recharging)
- and finally that i really want it's possibility to launch dead cows, yarrr, heartlings must suffer
![Trollface ¦]](./images/smilies/troll.gif)
+slavery system
- add shackles
- just imagine butthurt of captivity heartlings...sweet
- they can work for you in the farms, mines, and make beer for free
![Trollface ¦]](./images/smilies/troll.gif)
- contrary they can escape or be escaped by others, or they can make sabotage, and become leader of slave resistance
![Trollface ¦]](./images/smilies/troll.gif)
- roleplay, just roleplay, nothing personal