my critique on learning points

Thoughts on the further development of Haven & Hearth? Feel free to opine!

my critique on learning points

Postby Thedrah » Tue Mar 15, 2016 3:03 am

right now learning points or lp is one of the two main character growth aspects in this game

by my calculations i can make 50-63k lp per day in a perfect world and a few staple curios without currently the best curiosities: glimmermoss or mirkwood. with autostudy mind you
89 weight, all 16 slots. 1.5multiplier/22.5 quality or below depending on curio for the 63k, 50k for all being quality 10, not *subscribed*
exp cost would be 416 per day

glimmermoss produces 16.8k lp per day, quality 10
mirkwood produces 28.8k lp per day, quality 10
with just glimmermoss and mirkwood i make 45.6k lp per day. daily exp cost: 456

with glimmermoss and mirkwood added, it comes to 92-105k lp per day, at 85 weight, 844exp daily. before being subscribed, which is 30% so about 130k lp per day at best

of course you could make more per day by higher quality or some more valuable curiosities like flotsam, ants, or bluebells and such. but with this it'll take 43 (31subscribed) days to go from 1 to 300 on this high lp diet of constant mirkwoods and glimmer with metal curios and such. that's 2000+ mirkwoods so 100 mirkwood logs? in total it would take 4759 curiositys including the 2000mirkwoods.
battle alt of 100ua/100mc would take 10 (7subscribed) days. 336 mirkwoods. that's no skills/lore though

mirkwood is such a strong curiosity and glimmermoss comes in right after. nothing i make will come even close to glimmermoss which only requires enough per*exp. closest i'll come is seers bones which take two slots. glimmermoss(10q):16.8k seersbones(50q):15.8k. per slot makes it 7.9k /slot

curiosities used (10q):
lp/day name
28800 mirkwood
16800 glimmermoss
7200 seers bones
5400 feather trinket
4800 dragonfly
2400 still life
5100 straw doll
3600 stuffed bear
6000 tiny abacus
2400 birchbark boat
1500 tin warrior
3360 dewy ladys mantle
3158 bronze steed
1445 bouquet of flowers

91964 total
119553 with subscribed


i think the curiosity system is great but glimmermoss is very strong, almost op as is basicly required to be the 'best'. mirkwood might need to be toned down some but where mirkwood logs are finite (afaik) they sound fine-ish. i'll be stockpiling mirkwood logs just because how op they are and simply supplement it in when i feel like it.
-i would like to see glimmermoss be brought down 25-50% so to make it a 'better' curio than a 'must have' curio
-i would hope that one character with 300ua could 1v3+ 100ua characters. 300ua taking 10x more lp than 100ua, not sure about agility
-subscribed makes a big difference, with it and no glimmer/mirk you only would lose 20% lp compared to unsubscribed with glimmer+mirk (24k lp/day difference)
-and some curios need love. like the leather ball at 700lp -per day- at q10. taking 4 leather and 4 string with 6weight. leather ball q22 = squirrel tail q10 - for lp/day
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Thedrah
 
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Re: my critique on learning points

Postby Glorthan » Tue Mar 15, 2016 7:01 am

with autostudy mind you

I think that needing to leave your character botting 24/7 to "keep up with the Joneses" is a much bigger issue than whether or not some curio are better than others.

Also your critique was flawed as crafted curio are not q10. For most players a lot of crafted curio would be easily q40+ and glimmer might be on average q15-20.
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Re: my critique on learning points

Postby Thedrah » Tue Mar 15, 2016 9:21 am

at 20q it's a 40% increase so 16.6k becomes 23.2k per day on glimmermoss
and mirkwood is usually 14q

i was using 10q as a baseline. making 120k lp per day with 10q stuff is staggering
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