Tedium, a Feature

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Tedium, a Feature

Postby abt79 » Fri Mar 18, 2016 1:23 am

No, no, no!

Saying this will "reduce alts" is like saying the hunger mechanic will reduce alts.

Having a hard limit to necessary, repetitive tasks will just force people to make more alts to do those tasks, you stupid cunt.

RIP farmers, miners, and mass production of anything without alts if this gets implemented; if you want to kill yourself go fight a bear, cut down on the excess population

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Re: Tedium, a Feature

Postby Onep » Fri Mar 18, 2016 2:19 am

Umm... I think you need to work on your reading comprehension skills and not be such a meanie head.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Tedium, a Feature

Postby jordancoles » Fri Mar 18, 2016 3:37 am

Onep wrote:To regain your Tedium you'd have to do a variety of tasks from across the spectrum.

K... so we just fill the tedium bar to full then figure out the quickest combination of different tasks needed to remove the debuff and turn it into an obstacle course in the corner of the base

Tedium level reached > craft 1 farmer's hat from a straw stockpile and drop it > split 1 hide into 4 pieces > make 1 horrible knot > continue what you were doing

Great idea Onep, you are not a total retard and I definitely do not think that you should kill urself
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Re: Tedium, a Feature

Postby Onep » Fri Mar 18, 2016 3:42 am

jordancoles wrote:Great idea Onep, you are not a total retard and I definitely do not think that you should kill urself

Maybe if you dropped some nooses outside my palisade, I might be so inclined!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Tedium, a Feature

Postby Bowshot125 » Fri Mar 18, 2016 4:09 am

I should have killed myself by now playing this game. 10/8
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Re: Tedium, a Feature

Postby abt79 » Fri Mar 18, 2016 4:10 am

Onep wrote:Umm... I think you need to work on your reading comprehension skills and not be such a meanie head.


Oh yeah, well you're a poopy-headed barf-brain!



srsly tho please explain how setting a limit to necessary tasks won't increase alt usage as a way to skirt the limit
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Re: Tedium, a Feature

Postby Onep » Fri Mar 18, 2016 4:23 am

abt79 wrote:
Onep wrote:Umm... I think you need to work on your reading comprehension skills and not be such a meanie head.


Oh yeah, well you're a poopy-headed barf-brain!



srsly tho please explain how setting a limit to necessary tasks won't increase alt usage as a way to skirt the limit


You'd have to raise their stats up to repeat the task you want to complete over and over after they inevitably kill themselves. That's the function of Tedium. I mean, maybe if you're okay with q6 cone cows forever you wouldn't mind.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
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Re: Tedium, a Feature

Postby Patchouli_Knowledge » Fri Mar 18, 2016 4:42 am

The only thing it does to bot is make the bot user add one activity periodically to circumvent the tedium feature.
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Re: Tedium, a Feature

Postby DarkHPG » Fri Mar 18, 2016 7:20 am

I'll pass.

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Re: Tedium, a Feature

Postby Bowshot125 » Fri Mar 18, 2016 8:42 am

DarkHPG wrote:I'll pass.

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Do you have a bot for every field? 8-)
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