Village quests system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Village quests system

Postby Razikus » Mon Mar 28, 2016 2:47 am

Idea is simple:

Lawspeaker will be able to create and manage quests, and assign them to members of the village.

Branches of this idea:

a) Create new quests:
When Lawspeaker use action from Government, system will show him a new window with some fields like:
- Text area for title of that quest.
- Text area for describe of that quest.
- Factory checklist of avalaible actions. (Maybe he can record them manually? Choose parts of them? http://i.imgur.com/iAiwAsP.png ).
- 3x3 grid, where LS can imprint item to reward. After that, he will receive this little hand to point where the item is (to avoid invisible inventory).

He have to get something like that other little hand to point where to stock item.
Or he can only trust his village members, that they done something ]:-> (2)

b) Inscribe quests in runestone:
When Lawspeaker use action from Government, he will start inscribing created quest for runestone.
- He can decide, if anybody can get quest (village groups), how many times associated people can assign this quest, and if quest is daily.
- After few second, if runestone has active quest - it can play animation like in charter stone, or something like that.
- Inscribing quest in runestone will costs authority.
- Runestones can be inscribed only on village terrain

c) Assign quest directly for people:
When Lawspeaker use action for Government, he will start telling member of village a quest.
- After few second, village member will get a new quest.

d) Reading quest from runestone, or receiving from LS:
When village member click "I can do it!" button, he will receive a new quest.
- He can remove the quest.
- He can do the quest, but after that he must come back to runestone, click on it, wait few seconds ( this can depends on the distance from container ), and receive the prize.
- He can do the job, but... Forget to put items in stocks, and receive the prize ]:-> (2)
- If member can't get the prize, because there is no space in inventory, or no prize item in pointed container - he can click on the same runestone later.
- Lawspeaker can look for actually state of quests.



Greetings!

(2) - more haven version.
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Re: Village quests system

Postby Sprucecap » Fri Apr 01, 2016 6:32 pm

Items could be recived from hf. 3x3 field to take the items as rewards would be abused by people (getting stuff out of them on raids ect). Overall I would like to see more abilities for lawspeaker, and give back chieftains?
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Re: Village quests system

Postby apoc254 » Sat Apr 02, 2016 1:02 am

+1
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Re: Village quests system

Postby Arcanist » Sat Apr 02, 2016 4:07 am

So the lawspeaker would be the landowner buying stuff from the villagers?

This sounds silly, lawspeakers assigning tasks isn't something that can be so easily put into game mechanics. Public quests maybe, to interact with local newbies/hermits but then they could just use a barterstand.

Any village should hopefully be more organised in who is doing what than needing to use shaky game mechanics to be social.
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Re: Village quests system

Postby jorb » Sun Apr 03, 2016 6:28 pm

Not sure stuff like this needs abstract representation.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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