Early-mid game jewelry

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Early-mid game jewelry

Postby Baldarich » Fri Apr 01, 2016 6:31 pm

Bessie's ring
1 hard leather
1 leather
1 hide
1 string
increases dexterity and sewing

Gränsfors axe (necklace)
1 wood block
1 string
1 any wax
1 bear tooth
increases carpentry and strength (if high quality)

Fletcher's ring
2 bronze nuggets
1 clay (as mold)
increases marksmanship and perception

French hand (ring)
obitained very rarely when cooking
increases cooking

Troubadour's necklace
obitained very rarely when playing any instrument
increases charisma

If anyone has anymore ideas of early-mid game jewelry feel free to share :D
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Re: Early-mid game jewelry

Postby Telebomb » Fri Apr 01, 2016 8:52 pm

Simple ring
1 cast iron
+1 every stat :)
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Re: Early-mid game jewelry

Postby basuranephilim » Fri Apr 01, 2016 8:57 pm

Necklace of fertility
5 wild windsown wheat
3 Nettle / Taproot (not string, it's supposed to be scavenge stuff)
+ 5 farming (could be more / less depending on Q)
(Quality) decays over time.

Infant slayer (necklace)
3 underdevelopped hearthling skull
5 string
+ Perception

Token of strength (necklace)
3 Hearthling skulls
2 boar tusks
2 bear claws
+ strength

Goodluck charm (necklace)
1 Rabbits foot
2 coins (get it? Lucky coins)
5 string
+ Charisma
+ Psyche

Riverman's toll (ring)
1 bar of any metal
2 coins
+ agility (the dead travel quick after all)

Cheap ring
1 bar of any metal
5 catgold
+ intelligence

Studded ring
1 x bar of hard metal
+ UC


Mirkwood crown (headgear)
5 mirkwood
+ 2 perception
+ 1 agility
+ 2 survival

(will update post as more come to mind)
Last edited by basuranephilim on Fri Apr 01, 2016 9:28 pm, edited 6 times in total.
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Re: Early-mid game jewelry

Postby Baldarich » Fri Apr 01, 2016 8:57 pm

Telebomb wrote:Simple ring
1 cast iron
+1 every stat :)


Maybe 1 wrought or steel? that would make it a bit more balanced.
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Re: Early-mid game jewelry

Postby Telebomb » Fri Apr 01, 2016 8:59 pm

Baldarich wrote:
Telebomb wrote:Simple ring
1 cast iron
+1 every stat :)


Maybe 1 wrought or steel? that would make it a bit more balanced.

could be but the point of it is a simple crude ass ugly ring made by an unwashed dirty farmer heartling
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Re: Early-mid game jewelry

Postby Baldarich » Fri Apr 01, 2016 9:01 pm

Wanderer's ring
1 wrought bar
1 copper nugget
increases exploration and perception (if high quality)
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Re: Early-mid game jewelry

Postby Ysh » Fri Apr 01, 2016 9:02 pm

Having some use for the slots before the game's end would be good. Need to make sure the jewels are not too powerful then.
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Re: Early-mid game jewelry

Postby shubla » Fri Apr 01, 2016 9:06 pm

Early/mid game jewelry would be very neat indeed.
Theres all kind of other rings than silver and gold, like iron ones, maybe some made out of bone etc.
Even simple ring that could be crafted from bone and it would like raise your survival or MM would add atleast some more content to the game.
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Re: Early-mid game jewelry

Postby Baldarich » Fri Apr 01, 2016 9:09 pm

Nature's gift (necklace)
1 string
12 any leaves
increases stealth and survival
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Re: Early-mid game jewelry

Postby Baldarich » Fri Apr 01, 2016 9:11 pm

shubla wrote:Early/mid game jewelry would be very neat indeed.
Theres all kind of other rings than silver and gold, like iron ones, maybe some made out of bone etc.
Even simple ring that could be crafted from bone and it would like raise your survival or MM would add atleast some more content to the game.


Necro skull (necklace)
8 bones
3 bear tooth
1 string
increases intelligence and psyche
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