I have been in some situation like this:
1. Out with the world to do some item grabbing.
2. With the boat, my trusted companion.
3. My boats and packs become heavy with goods.
4. Lifting the boat over my head.
5. Took a quick escape back to the hearth fires.
6. The boats and packs are unloaded.
7. I must return my boat to the waters.
8. I ask the cart for helping these boat labors.
9. Cart is refusing his help.
10. I must crawl my boat to her waters.
I think a cart can stop his feud with the empty boat. Clearly the full boat may be refused by the cart for balancing. Maybe the boat should use two or four of the cart's cargo spacings.
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Ysh
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Remove Labor Refusal of Hell Cart
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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StaggerNight
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Re: Remove Labor Refusal of Hell Cart
I put crates in my boat and teled to my hearth and they stayed in the boat just fine.
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avros008
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Re: Remove Labor Refusal of Hell Cart
Great idea jorbtar plase add this.
dafels wrote:the midges are not the problem,
you're the problem
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Ysh
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Re: Remove Labor Refusal of Hell Cart
This is true and without issue. The problem becomes returning to the waters in the next trip. I must carry the boat myself. It cannot be taken with the cart. My hearth fire is not close to the waters. This is a great burden to me.StaggerNight wrote:I put crates in my boat and teled to my hearth and they stayed in the boat just fine.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Vigilance
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Re: Remove Labor Refusal of Hell Cart
What a beautifully put suggestion. 

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sabinati
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Re: Remove Labor Refusal of Hell Cart
I mean, I don't disagree, but you could build a road to water and teleport with the boat
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wolf1000wolf
- Posts: 635
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Re: Remove Labor Refusal of Hell Cart
My village is pretty far from water too. Ended up making a road to the water and made a boathouse cabin with a pclaim for my river adventures. 
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DaniAngione
- Posts: 1791
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- Location: The Hearthlands
Re: Remove Labor Refusal of Hell Cart
That would be great!
I once suggested that it would be cool if we could craft "hand sleds" with ropes and boards and when attached to some "immovable" (or heavy) objects like:
- Boats
- Rocks larger than 69% chipped (when they become liftable)
- Dead animals
- Logs
- etc...
We would be able to "drag" them around at normal speeds just like we drag a cart. More or less the "wheelbarrow" equivalent for liftables.*
I can't find the thread, though... so at least for now I support this - boats on carts!
Edit:
* This sounds like the cart, but the advantage of a hand sled is that you don't have to walk with the cart around, you carry it in your inventory and only use it when you need. Like... you just need to get a log from point A to B during a construction project, instead of slowly walking with it over your head, you attach the sled and quickly pull it behind you
It also - as I said - works on stuff carts can't carry like larger rocks and boats.
I once suggested that it would be cool if we could craft "hand sleds" with ropes and boards and when attached to some "immovable" (or heavy) objects like:
- Boats
- Rocks larger than 69% chipped (when they become liftable)
- Dead animals
- Logs
- etc...
We would be able to "drag" them around at normal speeds just like we drag a cart. More or less the "wheelbarrow" equivalent for liftables.*
I can't find the thread, though... so at least for now I support this - boats on carts!
Edit:
* This sounds like the cart, but the advantage of a hand sled is that you don't have to walk with the cart around, you carry it in your inventory and only use it when you need. Like... you just need to get a log from point A to B during a construction project, instead of slowly walking with it over your head, you attach the sled and quickly pull it behind you
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Sever
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Re: Remove Labor Refusal of Hell Cart
A general solution beats a hack any day. Certainly a cart can check a boat for contents since things like that already happen. Why should boats be the only objects you can't put in a cart? Why should you have to build a road you won't use for anything else?sabinati wrote:I mean, I don't disagree, but you could build a road to water and teleport with the boat
I mean, aside from the fact that they're bigger than the cart. Six looms would be, too. Bad argument.
Come back two hours earlier.
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jorb
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Re: Remove Labor Refusal of Hell Cart
So tldr: Cart should take empty boat? We've talked about that before. Might.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose