Update Scythe

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Update Scythe

Postby Granger » Tue Apr 05, 2016 3:19 pm

Add Sicle, being a single-hand item that works as the scythe is now (processing 1 tile, faster than hand harvesting).

Update the Scythe to new mechanic :
- Harvest the 3 tiles infront of the character (matching the animation played)
- Same speed and Stamina drain as harvesting 1 tile with Sicle
- Cap the harvested product, to give a downside for the increased speed
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Re: Update Scythe

Postby Ysh » Tue Apr 05, 2016 3:23 pm

Granger wrote:- Cap the harvested product, to give a downside for the increased speed

I assuming for this means scythe quality softcaps harvest crop quality?

I think this is a good idea, if only because it can buff the current scythe for making it one handed. I like to holding the buckets.
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Re: Update Scythe

Postby Fierce_Deity » Tue Apr 05, 2016 4:04 pm

Capping isn't necessary for this to be implemented. +1 anyways. Should take steel. We need more steel tools in general if you ask me. Shears of some sort that yield more wool, steel axe for less stamina drain. Pardon my derail.
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Re: Update Scythe

Postby Granger » Tue Apr 05, 2016 7:32 pm

IMHO a x3 speedup (multiple tiles per swoop) when harvesting (including resulting stamina drain reduction) needs a counterbalance.
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Re: Update Scythe

Postby Ysh » Tue Apr 05, 2016 7:38 pm

Granger wrote:IMHO a x3 speedup (multiple tiles per swoop) when harvesting (including resulting stamina drain reduction) needs a counterbalance.

I am assume that the shift click harvest all will not work with this. If this is true, the the added hassle of moving to a correct position for use is a counterbalance.

If automagic mode is upgraded too, then maybe. But capping is a massive drawback. Good for crops who have not mattering quality I guess.
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Re: Update Scythe

Postby Granger » Tue Apr 05, 2016 7:40 pm

Idea was that it would work on areas like current harvesting does.
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Re: Update Scythe

Postby Redkat » Tue Apr 05, 2016 8:23 pm

i'd rather not have it capping the harvest. Please dont make it more difficult to keep up with the factions.
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Re: Update Scythe

Postby Ysh » Tue Apr 05, 2016 9:31 pm

Redkat wrote:i'd rather not have it capping the harvest. Please dont make it more difficult to keep up with the factions.

I think even the faction will use the sickle for highest quality crops.
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Re: Update Scythe

Postby jordancoles » Wed Apr 06, 2016 3:08 am

Ysh wrote:
Redkat wrote:i'd rather not have it capping the harvest. Please dont make it more difficult to keep up with the factions.

I think even the faction will use the sickle for highest quality crops.

Bulk crop for banners and whatnot = scythe

Large crop and high q crop = hand sickle + tsack
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Re: Update Scythe

Postby TeckXKnight » Wed Apr 06, 2016 3:45 am

Sounds like a great idea, I approve.
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