by Drakemoore » Wed Apr 13, 2016 1:34 pm
I have mixed feelings on this to be honest. In most cases it's not like you have to start from Q10 when you begin farming, I found WWW as high as Q40 so far this world and I haven't explored that much.
I can understand the plight of coming into an existing world and having to play catch up, I've done it numerous times. However I don't think we should reduce the need to interact with other players for trade purposes, new player or not. Haven is a persistent world, for so long as the world doesn't wipe anyways. I find it strange to give incoming players a huge boost in any way to equalize them with existing players, except I like the Mirkwoods, though they're very finite in the long run of a world. Equalizing new players with existing players in the "system" does away with the time the existing players have invested into the game if those equalization don't come through trade or conflict.
An example, for me coming into an existing world in Legacy some years ago. My friends and I created a village, we were using lowish quality seeds, and we began trading with some of the larger villages. A few cubboards of foragables later we had ourselves some decent wheat and carrot seeds, metal tools, and we used that to help further our trade relationships with those villages by providing food goods as well as intelligence on their enemies. I would never have had to do any of that, or have any interactions with other villages if I had just been given the high quality seeds off the bat.