Protection for Knarrs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Protection for Knarrs

Postby Fierce_Deity » Thu Apr 14, 2016 4:21 pm

Everywhere I look I see people begging for these things to have more protection. From my understanding however, knarrs have the ability to use road signs. Set up some road signs to drop your knarr into an isolated lake, and palisade it. When you need to use it again, just travel back out. Stop whining about how we need new mechanics for this boat.
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Re: Protection for Knarrs

Postby Kaios » Thu Apr 14, 2016 4:22 pm

Fierce_Deity wrote:When you need to use it again, just travel back out. Stop whining about how we need new mechanics for this boat.


roads don't travel through gates so how would you do that other than break the walls?
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Re: Protection for Knarrs

Postby MrBunzy » Thu Apr 14, 2016 4:24 pm

This would work, except the magics needed to travel a knar through a gate are still a closely guarded sekrit. Also, shouldn't this be in C&I?
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Re: Protection for Knarrs

Postby Kaios » Thu Apr 14, 2016 4:26 pm

MrBunzy wrote:Also, shouldn't this be in C&I?


yes
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