My idea for character aging

Thoughts on the further development of Haven & Hearth? Feel free to opine!

My idea for character aging

Postby Redlaw » Wed Apr 20, 2016 10:06 pm

This is an idea I have been thinking on for a while. Trying to make it so its far, wont break the game, and add some flavor at the same time. Some of this is harsh and it should be, not every nice thing in the game should be kindly when shit hits the fan.


Basic rules:
All characters start as young adults.
If you in an age category above young adult and die, your respawn will be young adult.
If your stats are higher then what young the young adult allows, it will be reduced to fit.
Aging up requires XP and is not cheep.

Young Adult
Current Caps

Adult

+300 to all areas (600 base total)

Old
+300 to Abilities (skills) (900 base total)
+300 to Int and Psy (900 base total)
-20% to Str, Dex, Agility, Con

Ancient
+300 to Abilities (skills) (1,200 base total)
+300 to Int and Psy (1,200 base total)
-60% to Str, Dex, Agility
-80% to Con

Death of old age

This is the final stage, if you get this far as a sing of legacy the next character in the line gets a +10% cap increase with all stats and abilities. Which would stack if that character dies of old age. This could also add a Teen age group as part of this halving the basic stats, showing the fact you have a new character growing up.
Last edited by Redlaw on Wed Apr 20, 2016 10:20 pm, edited 2 times in total.
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Re: My idea for character aging

Postby Burinn » Wed Apr 20, 2016 10:08 pm

What the hell is wisdom?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Re: My idea for character aging

Postby Ysh » Wed Apr 20, 2016 10:10 pm

Spending this XP to aging up will always be optional?
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Re: My idea for character aging

Postby Redlaw » Wed Apr 20, 2016 10:13 pm

Yes it would be optional and sorry was thinking in D&D trums I think on the wisdom.... sigh hold on let me adjust.
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Re: My idea for character aging

Postby Burinn » Wed Apr 20, 2016 10:15 pm

Redlaw wrote:Yes it would be optional and sorry was thinking in D&D trums I think on the wisdom.... sigh hold on let me adjust.


D&D?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Re: My idea for character aging

Postby Redlaw » Wed Apr 20, 2016 10:15 pm

Burinn wrote:
Redlaw wrote:Yes it would be optional and sorry was thinking in D&D trums I think on the wisdom.... sigh hold on let me adjust.


D&D?


Dungeons & Dragons
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Re: My idea for character aging

Postby Ysh » Wed Apr 20, 2016 10:16 pm

Redlaw wrote:Yes it would be optional and sorry was thinking in D&D trums I think on the wisdom.... sigh hold on let me adjust.

I think INT makes more sense than CHA, no?
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Re: My idea for character aging

Postby Redlaw » Wed Apr 20, 2016 10:22 pm

Updated again
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Re: My idea for character aging

Postby Ysh » Wed Apr 20, 2016 10:49 pm

Redlaw wrote:Ancient
+300 to Abilities (skills) (1,200 base total)
+300 to Int and Psy (1,200 base total)
-60% to Str, Dex, Agility
-80% to Con.

So this character is having 1.200 cap to level up skills. 1.200 cap to INT and PSY stats. 600 cap to STR, DEX, and AGI, and this score they have is -60% (so, 240 effect cap at 600 score) and 600 cap at CON with -80% (so 120 effective cap at 600 score). These are understood right?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: My idea for character aging

Postby kaysaari » Wed Apr 20, 2016 10:54 pm

Sounds too complicated. Maybe a cosmetic option to make characters look old after they've been alive for a certain amount of time?
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