Growing old - Another version to add to the pile

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Growing old - Another version to add to the pile

Postby DeadlyPencil » Fri Apr 22, 2016 3:58 pm

-A new skill will be available called "Leaving a Legacy", it will only show up once the character reaches 300 int and has learned every other skill. The skill would cost a lot (500k? 1 mil?) (you could make it so they need 300 in each skill but that might be a little to hard to achieve)

-Characters who inherit would now only be able to receive a max of 50 int from their ancestor regardless of how high it was when they died, this goes for both those who died young and those who inherited from an old guy.


-After buying the "leaving a legacy" skill, the option to build a crib appears in the building menu.
-Once the crib is constructed, the character can right click the crib and type in a name. as soon as they type in a name the current character is logged out and a new character spawned with that name at the cribs location (crib turns into HF, similar to wilderness spawn).
-The logged out characters hair will turn to white/gray, maybe have a beard like the newbie starting area.
The newly spawned character would have skills equivalent to the old guy dying and having his skull and body buried (int maxed at 50).
-The old character would still exist and you can log him in, however his crafting & building menu would be deactivated. His study & stats would also be locked, but you could eat to regain energy and still do certain tasks.
-upon death the old guys bones simply crumble leaving no skull or skeleton and there is no inherit option (no double dipping)

What is the point of this suggestion?

-This would incentivize people who max out characters to make new characters and continue the grind. you dont want people just quiting right?
-It would incentivize the use of old characters to be used up in combat as they have limited use. Might cause less people to make combat alts if they think they can raise their main high enough to spawn a new character from him.
-For people who dont want to do PVP they can simply leave their old guy as an accomplishment to show off and log into from time to time or use them for foraging curios instead of an alt, something like that.
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Re: Growing old - Another version to add to the pile

Postby Enjoyment » Fri Apr 22, 2016 4:34 pm

too complex, not needed, too eploitable...
English is neither my native lang, nor my best side...
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Re: Growing old - Another version to add to the pile

Postby Acefirebird » Fri Apr 22, 2016 8:34 pm

People always make these types of age suggestions more complicated than they have to be. Just add a "sex" mechanic so male and female players can make a baby after building a relationship. No skills. No "legacy". Just humans on humans
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Re: Growing old - Another version to add to the pile

Postby avros008 » Fri Apr 22, 2016 8:43 pm

Acefirebird wrote:People always make these types of age suggestions more complicated than they have to be. Just add a "sex" mechanic so male and female players can make a baby after building a relationship. No skills. No "legacy". Just humans on humans


Just alts on alts :P
dafels wrote:the midges are not the problem,
you're the problem
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Re: Growing old - Another version to add to the pile

Postby SiO2 » Sat Apr 23, 2016 12:07 am

Acefirebird wrote:Just add a "sex" mechanic so male and female players can make a baby after building a relationship. No skills. No "legacy". Just humans on humans

Why relationship? According to the way siege mechanics moving right now, I would suggest rape, and borning unwanted child ofc, unless victim commit suicide.
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Re: Growing old - Another version to add to the pile

Postby ven » Sat Apr 23, 2016 6:54 pm

DeadlyPencil wrote:

All good points. Giving more opportunities for the player to create emotional attachment to his character is a good way to reduce alts and increase replayability.

Cribs can't happen though, and children can't exist in a game like this. It would get flagged by a number of agencies and the devs could get serious problems with the law.
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Re: Growing old - Another version to add to the pile

Postby jorb » Mon Apr 25, 2016 1:04 pm

Not super keen on age.
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Re: Growing old - Another version to add to the pile

Postby ven » Mon Apr 25, 2016 3:52 pm

jorb wrote:Not super keen on age.

Because it would be difficult to code or because you dislike the concept and don't want it in the game?
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