Reduce bond study time

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Reduce bond study time

Postby shubla » Sat Apr 30, 2016 12:37 pm

100 hours? Really?
Reduce it to 50 hours or something, at least.
24 or 48 would be better.
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Re: Reduce bond study time

Postby Glorthan » Sat Apr 30, 2016 12:50 pm

A long study time doesn't make it more secure, just more annoying. +1
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Re: Reduce bond study time

Postby shubla » Sat Apr 30, 2016 1:56 pm

Glorthan wrote:A long study time doesn't make it more secure, just more annoying. +1

yes
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Re: Reduce bond study time

Postby sabinati » Sat Apr 30, 2016 2:50 pm

Wasn't it originally 48?
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Re: Reduce bond study time

Postby shubla » Sat Apr 30, 2016 2:51 pm

I just dont get WHY timer should be more than 24 hours.
You can get new bond from claim pole. If 24 hours isnt enough to go there, then 100 hours is not either.
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Re: Reduce bond study time

Postby TwisterOne » Sat Apr 30, 2016 3:03 pm

shubla wrote:I just dont get WHY timer should be more than 24 hours.
You can get new bond from claim pole. If 24 hours isnt enough to go there, then 100 hours is not either.


inb4 some1 cries that he died and didnt get to his claim within 24 hours and lost all his shiet
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Re: Reduce bond study time

Postby Scruffy » Mon May 02, 2016 3:58 am

While this idea may seem like a good idea to more experienced raiders, it will be absolutely devastating to new players. They are already restricted by the sheer fact that their village can be raided in only 14 hours.

Why would it be a good idea to give raiders the chance to steal their base as well? If we were to change the study time, I would prolong the duration to two weeks.
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Re: Reduce bond study time

Postby shubla » Mon May 02, 2016 8:09 am

Scruffy wrote:While this idea may seem like a good idea to more experienced raiders, it will be absolutely devastating to new players. They are already restricted by the sheer fact that their village can be raided in only 14 hours.

Why would it be a good idea to give raiders the chance to steal their base as well? If we were to change the study time, I would prolong the duration to two weeks.

Good idea, lets also give all noobs indestructible walls for first 6 month of gameplay. And daily 100k LP bonus :)
And if they lose their charactes they get free respawn and 100% refund of lost stuff.
Just not to make the game too rough for them, right?
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Re: Reduce bond study time

Postby Enjoyment » Mon May 02, 2016 5:16 pm

Why all "top-tier players" are so dumb?
Why they can't understand very simple fact - If you're bored on first month of fresh world - stop playing this way or stop playing at all. If devs will change game mechanics due to your wishes, and u will dominate hermits even more - u WILL BECOME BORED EVEN SOONER!!!
Get ur heads out of ur asses and think about it for just a minute (or two, or how the hell much time u need to understand it)...
English is neither my native lang, nor my best side...
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Re: Reduce bond study time

Postby Baldarich » Mon May 02, 2016 5:25 pm

shubla wrote:Good idea, lets also give all noobs indestructible walls for first 6 month of gameplay. And daily 100k LP bonus :)
And if they lose their charactes they get free respawn and 100% refund of lost stuff.
Just not to make the game too rough for them, right?


They should also have teleporting powers to players that tried assault on them also maybe they should have armor that always deflects attacks and insta kill laser guns that can scope over 100+ map tiles
Teleskop wrote:if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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