Gilding suggestion

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Gilding suggestion

Postby Archiplex » Wed May 04, 2016 2:52 am

If RNG must be a part of this (which i prefer it not to be), at least let it be based on ruining the gildings themselves and not the equipment- the required effort to make a decent piece of gear is far too high.

Let's have base equipment, each item should have a base amount of slots

For example, leather chests have 1 slot, and steel plate have 3

At each respective quality increment, the equipment would either gain one additional slot, or an increment based on it's base slottage.

So, a 90q leather chest would either have 3 (+1 for 40q, +1 for 90q), or 3 anyways.

And the 90q plate would either have 5 (+1 40q, +1 90q) or 9 (+3 40q, +3 90q)

Gildings can be attached and removed only a certain number of times before ruining a gilding slot (or, perhaps removing a gilding deals wear damage- though the issue now is equipment without wear).

Creating a guilding should have a range, for example Bone needles could have 7~12 stealth at q10, meaning at q40 it would be 14~24, at q90 it would be 21~36. That should be the "rng" aspect of it, providing a stable increase in quality for equipment, while people may stay remake and reforge to try and get the best they possibly can.

It still favors people with more resources- but isn't as horrifyingly punishing as the current system, and won't call for remaking gear hundreds of times over and over.
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Re: Gilding suggestion

Postby sabinati » Wed May 04, 2016 2:58 am

you know the first slot is guaranteed success? the % chance is the chance of opening a bonus slot?
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Re: Gilding suggestion

Postby Archiplex » Wed May 04, 2016 3:04 am

sabinati wrote:you know the first slot is guaranteed success? the % chance is the chance of opening a bonus slot?


Actually yes, I misunderstood that you couldn't stack the same gilding more than once

could lock this though i guess the idea is still fine on it's own
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