Satiation should decay over time. It doesn't make sense that hunger decays but satiety doesn't.
It's annoying when I finally decide to feast on my crafter, the satiation is all still there from the last time.
I thought it would be easy to reset them with drinking, but instead all it does is reset the other drinks while the food you want to reset is still just as fucked. I can't imagine how brutal this is going to be at the beginning of the next world where you have an incredibly limited access to a variety of food.
Honestly, the satiation system as a whole just feels punitive, tedious and frustrating. I envy the ones who capped their stats during the introduction of feasting.
I think the idea of drinking different beverages to boost your FEPs is fun and interesting. I was even pretty optimistic about the new drinks; however, it just feels like another hassle stacked into feasting. Navigating the labyrinth of satiation and foods trying to figure out an efficient way to grind out stats is just another weight stacked on the fun vs frustration scale. And it's not on the fun side.