After setting my farm, things began to be boring.
But as soon as I got a horse ( and decent stats ), hunting gave back fun to this game.
Face it, most MMOS are about mobs bashing, and the main raison is because people like it.
You start in a zone with low levels mobs, and move your way to harders one.
How could we get harders mobs in differents zones in H&H, when people spawns randomly on the map ?
The first idear is puting harders mobs in caves, the deeper the harder, and as much mobs diversity as outdor ( not just bats and trolls).
But in H&H, there is about 10 sort of mobs, and each type have the same strenght, not a lots of diversity.
Wether you fight a 30/30/30 or a 200/200/200 boar, its the same difficulty but the reward is nothing the same.
Second idear is to scale the strenght and PV of mobs with ther quality, but each sort of mobs have its hown limits ( no rabbits with higher quality than a bear ).
So you have the stats to fight boars, and when facing a boar its stats could vary a lot, would you take your chance ?
Third idear is to have marks ( like slight difference of color of the fur ) to show the strengh of the mob.
Now as say in point 1, toughest mobs are in caves.
Idear 4 : to give a rewarding sens of progression, make the quality of the mobs relate to distance to cave entrance.
So what about lower levels ?
Idear 5 : spawn natural mine holes to lower level at place at least 4 mini maps from any cave entrance.
For it to works, there should be less more entrance than now.
Same to lowers levels, farest from natural mine hole, tougher mobs.
There should be "prospecting stuff" to show the direction to nearest natural hole in the cave.
Make it that by the time people have enough strenght to fight hard mobs, they could have gather enough wax to make there own mine holes as short cuts to low levels.
With this progression of mobs strengh and quality, you will not be able to become rich in finding 300/300/300 quality rabit bones or pearl, you'll have to work for it.
All this could work if farming stuff began less worthy, and you could make better food/curios with animal stuff.
Or best curios could only be foraged in low level mines ( why not treasurs ?).