H&H as a dungeon crawler.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

H&H as a dungeon crawler.

Postby Clemence » Sat May 07, 2016 3:56 pm

After setting my farm, things began to be boring.

But as soon as I got a horse ( and decent stats ), hunting gave back fun to this game.
Face it, most MMOS are about mobs bashing, and the main raison is because people like it.
You start in a zone with low levels mobs, and move your way to harders one.

How could we get harders mobs in differents zones in H&H, when people spawns randomly on the map ?
The first idear is puting harders mobs in caves, the deeper the harder, and as much mobs diversity as outdor ( not just bats and trolls).

But in H&H, there is about 10 sort of mobs, and each type have the same strenght, not a lots of diversity.
Wether you fight a 30/30/30 or a 200/200/200 boar, its the same difficulty but the reward is nothing the same.
Second idear is to scale the strenght and PV of mobs with ther quality, but each sort of mobs have its hown limits ( no rabbits with higher quality than a bear ).

So you have the stats to fight boars, and when facing a boar its stats could vary a lot, would you take your chance ?
Third idear is to have marks ( like slight difference of color of the fur ) to show the strengh of the mob.

Now as say in point 1, toughest mobs are in caves.
Idear 4 : to give a rewarding sens of progression, make the quality of the mobs relate to distance to cave entrance.

So what about lower levels ?
Idear 5 : spawn natural mine holes to lower level at place at least 4 mini maps from any cave entrance.
For it to works, there should be less more entrance than now.
Same to lowers levels, farest from natural mine hole, tougher mobs.
There should be "prospecting stuff" to show the direction to nearest natural hole in the cave.

Make it that by the time people have enough strenght to fight hard mobs, they could have gather enough wax to make there own mine holes as short cuts to low levels.

With this progression of mobs strengh and quality, you will not be able to become rich in finding 300/300/300 quality rabit bones or pearl, you'll have to work for it.
All this could work if farming stuff began less worthy, and you could make better food/curios with animal stuff.
Or best curios could only be foraged in low level mines ( why not treasurs ?).
User avatar
Clemence
 
Posts: 447
Joined: Sat Mar 19, 2011 5:26 am

Re: H&H as a dungeon crawler.

Postby jordancoles » Sat May 07, 2016 4:44 pm

Animal strength based on quality would be cool/terrifying
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: H&H as a dungeon crawler.

Postby barra » Sat May 07, 2016 6:17 pm

jordancoles wrote:Animal strength based on quality would be cool/terrifying

I guess it would make first aid useful again, instead of just for sprucecaps.
loftar wrote:You do appear to need a good trolling.
User avatar
barra
 
Posts: 446
Joined: Mon Jul 05, 2010 2:08 pm

Re: H&H as a dungeon crawler.

Postby Thedrah » Sat May 07, 2016 6:24 pm

i could swear quality affects animal attack weight some. not a lot mind you but some
a 200q bear vs a 60q bear, i feel some difference, not a whole lot

would be cool if it were something like a nidbane gathering spot or a valkyrie bar. or just scary stuff
end game pve would be amazing though
  ▲
▲ ▲
Thedrah
 
Posts: 936
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: H&H as a dungeon crawler.

Postby Burinn » Sat May 07, 2016 6:53 pm

jordancoles wrote:Animal strength based on quality would be cool/terrifying


Yeah attacking a fox to find out it's Q200 and it knocked you out in one hit would be terrifying.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: H&H as a dungeon crawler.

Postby stya » Sat May 07, 2016 7:15 pm

Burinn wrote:
jordancoles wrote:Animal strength based on quality would be cool/terrifying


Yeah attacking a fox to find out it's Q200 and it knocked you out in one hit would be terrifying.


Inspect the fox, problem solved.
Image
User avatar
stya
 
Posts: 993
Joined: Wed May 21, 2014 3:13 pm

Re: H&H as a dungeon crawler.

Postby Glorthan » Sat May 07, 2016 7:17 pm

barra wrote:
jordancoles wrote:Animal strength based on quality would be cool/terrifying

I guess it would make first aid useful again, instead of just for sprucecaps.

i doubt it with the way armour works, sadly.
Glorthan
 
Posts: 1099
Joined: Tue Jun 11, 2013 4:33 pm

Re: H&H as a dungeon crawler.

Postby Ysh » Sat May 07, 2016 7:29 pm

stya wrote:
Burinn wrote:
jordancoles wrote:Animal strength based on quality would be cool/terrifying


Yeah attacking a fox to find out it's Q200 and it knocked you out in one hit would be terrifying.


Inspect the fox, problem solved.

Useless tactics for aggro animal though.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: H&H as a dungeon crawler.

Postby stya » Sat May 07, 2016 9:44 pm

Not useless, just dangerous :D
Image
User avatar
stya
 
Posts: 993
Joined: Wed May 21, 2014 3:13 pm

Re: H&H as a dungeon crawler.

Postby Clemence » Sat May 07, 2016 10:35 pm

Burinn wrote:
jordancoles wrote:Animal strength based on quality would be cool/terrifying


Yeah attacking a fox to find out it's Q200 and it knocked you out in one hit would be terrifying.

... each sort of mobs have its hown limits ( no rabbits with higher quality than a bear ).
...
Third idear is to have marks ( like slight difference of color of the fur ) to show the strengh of the mob.
User avatar
Clemence
 
Posts: 447
Joined: Sat Mar 19, 2011 5:26 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Google [Bot], Yandex [Bot] and 67 guests