World edges are too obscure

Thoughts on the further development of Haven & Hearth? Feel free to opine!

World edges are too obscure

Postby romovs » Sun May 08, 2016 10:24 pm

Perhaps make the edge tiles black or whatever or make an artificial wall (could be easily removed on world expanse) defining the world edge.
Bumping into invisible walls is weird and too confusing...
Not a priority, just a thought for future world resets.
User avatar
romovs
 
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: World edges are too obscure

Postby Ysh » Sun May 08, 2016 11:10 pm

Agree.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: World edges are too obscure

Postby Granger » Sun May 08, 2016 11:15 pm

A wall or void tiles would be a bit strange, may I instead suggest some acid fog?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: World edges are too obscure

Postby spawningmink » Sun May 08, 2016 11:35 pm

in world 7 during a fight near the end of the world with DIS thomas was getting chased and ran into world end and died...rip
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

spawningmink
Under curfew
 
Posts: 2629
Joined: Wed Mar 26, 2014 7:19 pm

Re: World edges are too obscure

Postby Amanda44 » Mon May 09, 2016 1:51 am

Granger wrote:A wall or void tiles would be a bit strange, may I instead suggest some acid fog?


Image

But, yeah, black tiles at the least. :)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: World edges are too obscure

Postby sabinati » Mon May 09, 2016 5:58 am

fog would be cool
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: World edges are too obscure

Postby Agness130 » Mon May 09, 2016 12:08 pm

maybe and experience for reaching a worlds end
granger lubi w dupe xD
User avatar
Agness130
 
Posts: 154
Joined: Sun May 01, 2016 11:17 am

Re: World edges are too obscure

Postby Hasta » Mon May 09, 2016 12:12 pm

and a way to throw stuff "over the world's edge" - to, you know, ultimately and symbolically destroy something you don't like very, very much.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: World edges are too obscure

Postby Potjeh » Mon May 09, 2016 1:44 pm

Terrain beyond world edge should be turtle shell.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: World edges are too obscure

Postby Ysh » Mon May 09, 2016 4:44 pm

Potjeh wrote:Terrain beyond world edge should be turtle shell.

+1 dozen
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot], Trendiction [Bot] and 95 guests