Vert wrote:Itanu wrote:O noes, I have to wait 1 day to get stupidly high stat buffs instead of instantly! Wat will I do?!
you didnt find tree and then you must spend leather to palisade, so the person who get all heartwood leaves will collect all floatsam with his friends and you will have nothing. The gilding system and satiations system will slow experience player and greatly slow sprucecap at the begining. Just start new character if you didnt understand
Firstly: There will not be full resource nodes at the start of world 10. That was a mistake that I am assuming they will not make again.
Secondly: "The gilding system will slow experienced players at the beginning" Are you high? On the first day, people can have a set of 6 items (sprucecap, pants, shirts, clogs) all gilded with taproots. This easily surpasses the early game surv bonuses before, which were just about the only gear bonuses for complete noobs. Another couple of days, and that is upgraded to leather patches, giving exploration as well. Keep in mind, the only exploration boost you could get before was a sprucecap for like +1. Now a few days in, people will have at least +18 sets of surv and exp, at the lowest quality. How does this slow progression? I actually think slowing progression would be a good idea, as it would keep the early world interest going longer. Instead, this essentially doubles stat gain speed, and cheapens the experience of developing a character. Keep in mind that this is only looking at surv and exp too. People can gild for more agi and ua to tame things faster, sewing, farming... Need I go on? Please feel free to enlighten me as to how all of this will "slow players greatly," I am truly interested.
Thirdly: I'm not sure why starting a new character would help me "understand." Again, please feel free to elaborate.