quality suggest

Thoughts on the further development of Haven & Hearth? Feel free to opine!

quality suggest

Postby gad432 » Mon May 16, 2016 6:45 am

some rare resources are of good quality and very useful as well as patchwork as curiosities.
http://take.ms/Dmes3
http://take.ms/mbVaI
But some are too poor quality to be useful.
For example, I examined at least 15 piles of guano did not find the quality of more than 35 avg. 10 nearest trees less than 20. 20 pools of clay no better 35. The sources of spring water 40-50 examined the water is not more than 45 avg. given spawn rtg 200ml a day they are no more than a means to obtain 500 exp.
let us increase the quality of these resources to at least above average for the planet. With spawn an hour on a teaspoon, they still will not have a significant effect on the economy
gad432
 
Posts: 108
Joined: Tue Sep 08, 2015 8:06 pm

Re: quality suggest

Postby Itanu » Mon May 16, 2016 7:52 am

I do not know how to spawn an hour on a teaspoon.
Itanu
 
Posts: 182
Joined: Sat Jun 08, 2013 10:17 pm

Re: quality suggest

Postby gad432 » Mon May 16, 2016 10:55 am

perhaps this curve Google translation of popular expression. It is mean too little
gad432
 
Posts: 108
Joined: Tue Sep 08, 2015 8:06 pm

Re: quality suggest

Postby Itanu » Mon May 16, 2016 11:49 am

I do agree with the general gist though, that many resources are simply useless. Spring water, bat guano, and pit clay should by rights have higher quality than other nodes of interchangeable resources (water, dirt, and clay respectively), so they are actually remotely useful. They also need a higher spawn rate, by and large. Pit clay spawns so infrequently that I have only found a couple since the start of the world. You would never be able to make a kiln out of that. Compare with salt, one of the most overpowered resources, which gets spawns every couple of days.
Itanu
 
Posts: 182
Joined: Sat Jun 08, 2013 10:17 pm

Re: quality suggest

Postby Archiplex » Mon May 16, 2016 11:52 am

Yeah, clay pit in particular is horrifically underwhelming right now- I would LIKE to be able to pave in blue brick if it didn't take me 2 weeks per tile.

Not to mention they don't appear to have any other use at all aside that.

Spring water as well is oddly enough never higher quality than the water i use for drinking, and seems to have no use otherwise.

I'm sure the resources might just be there as placeholders for the future when jorb decides to bless them with a use- but seriously can pit clay spawn more common or can we get cave clay back because i want some blue brick tiles already
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1351
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot] and 82 guests