With all the recent controversy about the archery system, which has split opinions between people who are upset about the balance of the combat system and people who don't want to see hunting affected by an issue they aren't really involved in, I thought it would be a good time to put forward an idea that came to me. I'll start with a couple basic points that I think most people here can agree on:
1. The aim bar for archery loads too quickly and makes it too easy for archers (especially archers on horseback) to hit melee warriors with little to no danger to themselves
2. There is no way to counter the large amounts of damage caused by arrows as there is no real way to block them except dodging around like a chicken with your head cut off praying you don't get hit
The solution for #1 is relatively simple, if not necessarily popular: increase the time required to aim by X amount. #2, however, is a little trickier, and there are several ways it could be handled. The first method calls for simply reducing the damage dealt by a bow and arrow. I'm not personally a fan of this method. Another way this could be handled is by providing melee players some method of blocking the arrow's attack. This is where we come to my idea:
We simply integrate archery into the current melee system. What I mean by this is that defensive melee moves, i.e shield up, zig zag, even parry, have a chance at blocking an arrow. For example, shield up would have a 50% chance at blocking an incoming arrow, using the same method where shield up has a block weight of 3*Melee. So if you had, say, 200 melee, there would be a 50/50 chance of you blocking up to 600 damage with that one block. Each defensive move would have a different percentage chance to block the arrow, i.e. parry would have like a 1% chance to block 200 damage (still assuming you have 200 melee). I don't know the max damage a bow can do, but even if it's lower than the max damage possibly absorbed by the 'shield up' block, there is still a 50% chance of the arrow hitting it's target.
Note: This idea is by no means perfect. The percentages I used above as examples are just that, examples. Feel free to comment with your thoughts on this and any tweaks you think would improve the general concept.