Pclaim proposal

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Pclaim proposal

Postby DisKagel » Tue May 24, 2016 11:45 pm

So I'm not sure how complicated this will be for jorb/loftar to add, but it would be extremely convenient. It would be nice if you could actually build a pcliam totem on one's own claim, though the totem would not create another plot but instead share the plot with the original totem (and share claim sheild and whatnot). This feature would be useful when one needs to move their claim totem that is in the way of something without actually destroying the actual plot and waste lp covering the previously covered area (and it also adds using the plot totem as a nice decoration)
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Re: Pclaim proposal

Postby Hasta » Wed May 25, 2016 12:58 am

if this is ever implemented I foresee walls of totems.
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Re: Pclaim proposal

Postby DisKagel » Wed May 25, 2016 1:05 am

Hasta wrote:if this is ever implemented I foresee walls of totems.


xD that is a possible outcome. Maybe extra totems could have much lower soak unless they are the only claim on the plot, or if extra totems were destroyed they would not leave a scent. Though the main reason for this request was for moving totems because one would have to destroy their entire plot and waste lp because they just need to move the totem to a different location on the plot, and the decoration would just be a bonus
Last edited by DisKagel on Wed May 25, 2016 1:09 am, edited 1 time in total.
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Re: Pclaim proposal

Postby xdragonlord18 » Wed May 25, 2016 1:08 am

Hasta wrote:if this is ever implemented I foresee walls of totems.

they would just have to make additional totems more expensive to construct than just building a palisade or brick wall this would also be a easy solution for redoing totems if you used materials you didnt like when making the original though it might cause some issue to implement since the claim is based on the totem
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Re: Pclaim proposal

Postby Hasta » Wed May 25, 2016 3:19 am

The easiest way is to just implement a menu option under "Adventure - Haven&Hearth" called "Rebuild Personal Claim Totem", that would activate only when you interact with the corresponding structure and allow you to place a brand new totem inside of that structure's claim (general restrictions such as "no claiming localized resources" and "5-tile space between claims" apply), linked with the previous one, for full resource cost, that would render your previous totem inactive (as if you've just built it), and after the "settling in" time passes, the former totem is destroyed and all it's attributes are transferred to the new one.

Anything less than this and totem walls become a thing.
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Re: Pclaim proposal

Postby Granger » Wed May 25, 2016 5:58 am

Would be enough if claim stakes don't have soak at all (= act like an unclaimed stick fence when it comes to adventure destroy) and claim shield value being tired down to zero in case there is more than one per claim.

Or let the owner lift them, with the limitation of being unable to transition into another area (doors, minehole, caves, ladders,... are disabled), unable to logoff and unable to leave the claim.
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Re: Pclaim proposal

Postby DisKagel » Wed May 25, 2016 11:43 am

Yes, there are many ways to implement this. It really boils down to what is the easiest way of implementing this for the developers
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Re: Pclaim proposal

Postby Ysh » Wed May 25, 2016 3:03 pm

If we are able to rebuild these personal claim, I will like for rebuilding village claim as well. See here for this reason why.
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Re: Pclaim proposal

Postby DisKagel » Wed May 25, 2016 5:39 pm

Ysh wrote:If we are able to rebuild these personal claim, I will like for rebuilding village claim as well. See here for this reason why.


Yes that would be very nice too. I'm just hoping moving/rebuilding claims can be a thing
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